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do instances=polygons ?

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Frosteus is not online. Frosteus
Joined: 21 Dec 2013
Total Posts: 13470
24 Nov 2016 06:40 PM
how do u check if not?
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Polymorphic is online. Polymorphic
Joined: 15 Dec 2010
Total Posts: 8583
24 Nov 2016 06:41 PM
they're not. polygons = faces of a rendered object.
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Frosteus is not online. Frosteus
Joined: 21 Dec 2013
Total Posts: 13470
24 Nov 2016 06:41 PM
how do u check the amount?


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Dalmati is not online. Dalmati
Joined: 21 Nov 2015
Total Posts: 1862
24 Nov 2016 06:41 PM
you need to go in to make a seperate constructer and the whole class

first u just take the section of the object

then do the util function lua.instances.util to check it

look up the commands
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Polymorphic is online. Polymorphic
Joined: 15 Dec 2010
Total Posts: 8583
24 Nov 2016 06:43 PM
you dont check on roblox. you can only check polygons of unions, under the property called 'TriangleCount'

why are you asking, i think you're trying to get at wanting to optimize and lower polygon count of a meshpart or union.
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Dalmati is not online. Dalmati
Joined: 21 Nov 2015
Total Posts: 1862
24 Nov 2016 06:44 PM
if he wants the solid proof

he needs to access the property through the object oriented method

and create a whole new class that with the util that can be used

to check
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Veloric is not online. Veloric
Joined: 24 Jul 2013
Total Posts: 12668
24 Nov 2016 06:44 PM


uh no


/Vel/
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Dalmati is not online. Dalmati
Joined: 21 Nov 2015
Total Posts: 1862
24 Nov 2016 06:45 PM
##### ## ##### and you clearly dont know what youre talking baout
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Frosteus is not online. Frosteus
Joined: 21 Dec 2013
Total Posts: 13470
24 Nov 2016 06:46 PM
im trying to reduce lag by reducing unions with high polygon counts
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Dalmati is not online. Dalmati
Joined: 21 Nov 2015
Total Posts: 1862
24 Nov 2016 06:47 PM
have you tried using the util

lua.equalize.util

if you look up the fuctions

u can easily do that and reduce the polygon count

:3
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Polymorphic is online. Polymorphic
Joined: 15 Dec 2010
Total Posts: 8583
24 Nov 2016 06:47 PM
unfortunately due to roblox's primitive optimization support of unions thats not possible. export the union out of studio and import it into blender or maya and optimize it there. export it from there and re-import it back as a meshpart to do that.
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Dalmati is not online. Dalmati
Joined: 21 Nov 2015
Total Posts: 1862
24 Nov 2016 06:49 PM
poly, you can just bypass that by exporting it through the compiler and importing it back with the command included

lmao

xd
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Frosteus is not online. Frosteus
Joined: 21 Dec 2013
Total Posts: 13470
24 Nov 2016 06:50 PM
is there any notable ways to increase server latency
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Dalmati is not online. Dalmati
Joined: 21 Nov 2015
Total Posts: 1862
24 Nov 2016 06:51 PM
no, unless you somehow import a sole server class from a java compiler i doubt u can do that
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Polymorphic is online. Polymorphic
Joined: 15 Dec 2010
Total Posts: 8583
24 Nov 2016 06:51 PM
"is there any notable ways to increase server latency"

why would you want to do that. you want to decrease it not increase it.
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Frosteus is not online. Frosteus
Joined: 21 Dec 2013
Total Posts: 13470
24 Nov 2016 06:53 PM
decrease*


im multitasking so sorry
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