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Re: Remove the badge rarity system.

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bl_ackwidow is not online. bl_ackwidow
Joined: 16 Jul 2016
Total Posts: 293
21 Nov 2016 02:33 AM
If getting a badge is pretty straightforward, then why would a badge be as "challenging"? If a badge isn't really impossible to get but why would it be "impossible"?

The solution: Simply remove them. They don't make any sense.
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Sinthis is not online. Sinthis
Joined: 22 Oct 2009
Total Posts: 4237
21 Nov 2016 03:26 AM
you should research more into the idea you're trying to push

roblox calculated the number of people who have the badge in total and how many people got it recently to make a level of rarity for the badge


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sonickyle is not online. sonickyle
Joined: 01 Jan 2009
Total Posts: 5653
21 Nov 2016 03:35 AM
I think the place creator should be able to set what difficulty it is, or maybe set a rank a-la PlayStation's Bronze, Silver, Gold, and Platinum system.
Just because no-one has played a place in ages shouldn't mean that the badge should be 'impossible' to obtain.

Support.
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bl_ackwidow is not online. bl_ackwidow
Joined: 16 Jul 2016
Total Posts: 293
22 Nov 2016 11:57 PM
@Sonic

I think this feature can be abused, so I agree but must not use any "points" system for this.
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sonickyle is not online. sonickyle
Joined: 01 Jan 2009
Total Posts: 5653
23 Nov 2016 01:35 AM
I never said that the badges would give anything.
Only a rank for each badge; nothing else.
Not even any method of tracking how much of each type you have.
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etho35 is not online. etho35
Joined: 22 Jul 2012
Total Posts: 41
23 Nov 2016 05:23 AM
Why would you like it removed? I mean it's nothing bad or wrong with it i think it's good..
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Enrxq is not online. Enrxq
Joined: 30 Nov 2012
Total Posts: 666
23 Nov 2016 05:41 AM
roblox calculated the number of people who have the badge in total and how many people got it recently to make a level of rarity for the badge (2)
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BeefJerky66 is not online. BeefJerky66
Joined: 02 Sep 2012
Total Posts: 573
23 Nov 2016 05:43 AM
What if nobody tries to get the badge?
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bl_ackwidow is not online. bl_ackwidow
Joined: 16 Jul 2016
Total Posts: 293
23 Nov 2016 11:36 AM
I meant badges are not meant to be removed, just the rarity system.

A limited time badge would be a 0.00% rarity, which is pretty accurate as it was not obtainable.

Just for an easy badge that heaps of people get everyday, it would be "challenging". And it had a million people all time who got this badge.
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Udoxas is not online. Udoxas
Joined: 04 Dec 2010
Total Posts: 5212
23 Nov 2016 01:13 PM
No support. I like this system; it's fun to look at, and if you're a game developer, you can see if a badge is too hard or too easy to get.
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IthacaMedia1 is not online. IthacaMedia1
Joined: 25 Jan 2014
Total Posts: 70
23 Nov 2016 02:20 PM
Half-support, half no support.

I like the idea of developers being able to choose the difficulty instead of algorithms, as this allows you to set the difficulty as soon as the badge goes live. Also, when you first upload a badge I think the difficulty is the highest one, which seems odd. However, the current system is useful for letting devs know how difficult a badge is to obtain, which could have been miscalculated on release.

I think the solution is maybe having both, and making the current one only accessible by the dev, so they can change the public badge difficulty according to what's going on.
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bl_ackwidow is not online. bl_ackwidow
Joined: 16 Jul 2016
Total Posts: 293
23 Nov 2016 11:00 PM
For example: this badge from Miner's Haven.

roblox.com/library/258262122/Getting-Started

This is a pretty straightforward badge as it takes a single step. But its rarity is 21.5% (Challenging). People may end up commenting about how this is easy and does not match to the rarity calculated.

I like the idea of keeping it, but its rarity may be calculated/or set by the developer.



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Udoxas is not online. Udoxas
Joined: 04 Dec 2010
Total Posts: 5212
23 Nov 2016 11:48 PM
The problem with that is that the only people who play the game commonly are the people who already have that badge. If it was more based on just the TOTAL amount of people instead of the amount of people who have gotten it recently, it would work better.
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Guest_5612 is not online. Guest_5612
Joined: 25 Feb 2016
Total Posts: 155
24 Nov 2016 12:01 AM
Keep MLP rarity.
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bl_ackwidow is not online. bl_ackwidow
Joined: 16 Jul 2016
Total Posts: 293
24 Nov 2016 02:20 PM
####### I agree with you. It could be based on the TOTAL amount of players that have gotten the badge. But, it can also be based upon the number of players who gotten it recently.
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bl_ackwidow is not online. bl_ackwidow
Joined: 16 Jul 2016
Total Posts: 293
25 Nov 2016 04:42 PM
Anyone give support.....

Bump
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bl_ackwidow is not online. bl_ackwidow
Joined: 16 Jul 2016
Total Posts: 293
26 Nov 2016 11:06 PM
Bumpity bump
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DreydenTheKing0901 is not online. DreydenTheKing0901
Joined: 10 Apr 2016
Total Posts: 416
27 Nov 2016 12:33 AM
What's wrong with the system is that it's based on how many people got it total and how many got it yesterday. Making limited-time badges impossible after time is up. Yes, when limited-time badges are no longer ########## they are impossible. New games (if they have a badge for joining them) have their badges listed as 'challenging'. It should be counted by game release date, and total people who got the badge.
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bl_ackwidow is not online. bl_ackwidow
Joined: 16 Jul 2016
Total Posts: 293
27 Nov 2016 06:16 PM
Often, "you visited" badges may have a 100% rarity, but some aren't. This is because of the total to recent ratio.
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