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Re: Any way to detect if local client added something tocoregui?

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mightybaseplate is online. mightybaseplate
Joined: 28 Aug 2010
Total Posts: 7660
22 Nov 2016 11:13 PM
A common strategy for cheaters is to put their GUI into game.CoreGui

I'm scripting an anti-exploit for my game, and I tried game.CoreGui.ChildAdded

and it just errored.


Any fixes/ideas?


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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
22 Nov 2016 11:15 PM
There is nothing you can do.

Also, CoreGui is a purely local thing.








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mightybaseplate is online. mightybaseplate
Joined: 28 Aug 2010
Total Posts: 7660
22 Nov 2016 11:25 PM
O_O not even a localscript can detect it which makes me cri


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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
22 Nov 2016 11:32 PM
USE FE


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DevVince is not online. DevVince
Joined: 08 Nov 2008
Total Posts: 9245
23 Nov 2016 12:12 AM
Yes use FE; however, there are a few exploits that can still be done. BUT I've made scripts that pretty much stop them, enjoy.

https://www.roblox.com/library/465808004/Anti-Teleport-Exploit
https://www.roblox.com/library/438306778/Anti-Lag-Switch
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XCVlll is not online. XCVlll
Joined: 23 Oct 2008
Total Posts: 963
23 Nov 2016 12:13 AM
idk pretty sure there's a way because ive seen it done before
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DevVince is not online. DevVince
Joined: 08 Nov 2008
Total Posts: 9245
23 Nov 2016 12:13 AM
Anti-Teleport still needs some improvements but i'd need some feed back and testing done for that to happen, I also plan to use them in my up coming rpg.
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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
23 Nov 2016 12:16 AM
Using FE doesn't stop them from placing GUIs in CoreGui.


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