vastqud
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| Joined: 10 Sep 2011 |
| Total Posts: 2464 |
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| 21 Nov 2016 08:03 PM |
I've tried removing default character sounds before by deleting the script called "Sounds" inside of the character. This method works, but if the player were to, for example, move before the script is removed, the script can seemingly never be deleted/the sound plays on an infinite loop with no pause. Is there a better way to remove sounds, without running into this sort of problem? Or is there a way around this problem?
By the way, by "default sounds", I mean sounds like the default walking, jumping, falling, landing, etc. sounds. |
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vastqud
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| Joined: 10 Sep 2011 |
| Total Posts: 2464 |
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| 21 Nov 2016 08:09 PM |
| Just put a blank script named 'Sound' inside of the StarterCharacterScripts. |
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vastqud
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| Joined: 10 Sep 2011 |
| Total Posts: 2464 |
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| 21 Nov 2016 08:14 PM |
How would that remove the sounds? I'm asking because it seems a bit odd that simply putting one blank script called Sound into that would remove all default sounds.
I'll give it a shot, thanks. |
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| 21 Nov 2016 08:17 PM |
| Why would that not work? The 'Sound' script controls all of the default sounds. Putting a blank script with that same name inside the StarterCharacterScripts will override the default sound script. |
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vastqud
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| Joined: 10 Sep 2011 |
| Total Posts: 2464 |
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| 21 Nov 2016 08:45 PM |
Just a question.
I didn't know that, thanks. |
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