cripple_d
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| Joined: 05 May 2016 |
| Total Posts: 536 |
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| 20 Nov 2016 02:55 PM |
First, how do I make swords parry ? As in, it uses original animations, but when the two swords hit eachother it cancels it out and maybe pushes both of them back a little bit ?
Also, how could I make it so that there is no health regen ( as I think health regens normally without scripts ) ? And how should I make it to where your walkspeed is lower the lower your health is ?
Lastly, what script should I use to make it to where when you 'die' your character just falls ? Like you would have to press E to finish him off or you could let him live ? I remember seeing most of this in a samurai game once that isn't popular anymore and I really want to use these ideas in my own game, but I have zero idea how to script and i'm completely new to this |
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| 20 Nov 2016 03:15 PM |
Touched event when one sword collides with another sword do this..
remove the health script in the character model and insert your own?
local hum=game.Players.LocalPlayer.Character.Humanoid local maxWalkSpeed=hum.WalkSpeed local maxHealth=hum.MaxHealth hum.HealthChanged:connect(function(health) hum.WalkSpeed=(health/maxHealth)*maxWalkSpeed end)
fourth one I don't really understand?
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