jojo8764
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| Joined: 27 Nov 2012 |
| Total Posts: 1239 |
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| 18 Nov 2016 10:11 PM |
so i'm trying to simulate the design of the classic 2005 roblox character and it has a 2 part torso and a 2x2 sphere head. How can i add that without the player dying? (NO MESHES)
2005 player design: https://www.roblox.com/library/549990091/Classic-roblox-player |
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jojo8764
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| Joined: 27 Nov 2012 |
| Total Posts: 1239 |
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| 18 Nov 2016 10:18 PM |
| http://wiki.roblox.com/index.php?title=Weld |
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jojo8764
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| Joined: 27 Nov 2012 |
| Total Posts: 1239 |
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| 18 Nov 2016 10:23 PM |
but how do i make it so whenever the player spawns the character has the extra part in it? can anyone give me a sample of code?
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| 18 Nov 2016 10:26 PM |
Sure thing:
local player = game.Players.LocalPlayer player.CharacterAdded:connect(function() local char = player.Character --Weld stuff to char end end) |
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GearMechs
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| Joined: 01 Dec 2010 |
| Total Posts: 1220 |
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| 18 Nov 2016 10:27 PM |
Create Motor3D joints between the parts of the body - ttry using the character creator plugin.
R$6,587 - Developer, Animation, GFX artist. |
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jojo8764
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| Joined: 27 Nov 2012 |
| Total Posts: 1239 |
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| 18 Nov 2016 10:44 PM |
| how do i connect motors properly? |
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