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Re: On a scale of 1-4

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Fazana is not online. Fazana
Joined: 21 Feb 2009
Total Posts: 28722
17 Nov 2016 08:13 AM
How QPU aligned are you?


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marksmenshiper is not online. marksmenshiper
Joined: 15 Apr 2015
Total Posts: 16116
17 Nov 2016 08:14 AM
.1
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anything4posts is not online. anything4posts
Joined: 31 Jul 2011
Total Posts: 50345
17 Nov 2016 08:14 AM
7


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OmegaGmaster is not online. OmegaGmaster
Joined: 22 Jul 2012
Total Posts: 18849
17 Nov 2016 08:14 AM
threads like this really misalign my QPUs UGH
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Gaomon_94 is not online. Gaomon_94
Joined: 24 Feb 2016
Total Posts: 5399
17 Nov 2016 08:16 AM
I'm pretty stupid, I don't know what that means.
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Invictiums is not online. Invictiums
Joined: 13 Sep 2012
Total Posts: 80063
17 Nov 2016 08:18 AM
564756756756745475475758679568
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OmegaGmaster is not online. OmegaGmaster
Joined: 22 Jul 2012
Total Posts: 18849
17 Nov 2016 08:19 AM
@gao

SM64 - Watch for Rolling Rocks 0.5x (Commentated)
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Fazana is not online. Fazana
Joined: 21 Feb 2009
Total Posts: 28722
17 Nov 2016 08:26 AM
In all nintendo 3D games, they have a system where the players relative position is a floating point number, which ranges from -32k to 32k. In the players position, between these points, it checks for collisions 4 times a second for every movement. If you move at a fast enough speed, you can break free of the collision system they use, and loop the collision system, so you'll be in a parallel universe, where the terrain is the same, but there is no objects, like enemies or items and such. Because it checks for errors 4 times per movement, you have to move fast enough to go through 4 #### before you can actually do it, so that's 1 QPU, or Quadruple Parallel Universe for short. It's easy to travel through QPUs, though if your speed changes during the movement, you might not travel through 4, it's hard to malign and just as hard to realign, and by misaligned you will find it difficult to line back up with the original universe.
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missmillicent is not online. missmillicent
Joined: 19 May 2011
Total Posts: 5140
17 Nov 2016 08:26 AM
4 divided by 0

~I'm Batman.~
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mccready180 is not online. mccready180
Joined: 09 May 2010
Total Posts: 4328
17 Nov 2016 08:26 AM
-1



?¿
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Fazana is not online. Fazana
Joined: 21 Feb 2009
Total Posts: 28722
17 Nov 2016 08:27 AM
It's not just Mario 64, Paper Mario, Super Smash Bros and Super Mario sunshine and Super Mario Galaxy all use this same collision system. (though Super Mario 64's is the most buggy and exploitable)


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Invictiums is not online. Invictiums
Joined: 13 Sep 2012
Total Posts: 80063
17 Nov 2016 08:31 AM
"In all nintendo 3D games, they have a system where the players relative position is a floating point number, which ranges from -32k to 32k. In the players position, between these points, it checks for collisions 4 times a second for every movement. If you move at a fast enough speed, you can break free of the collision system they use, and loop the collision system, so you'll be in a parallel universe, where the terrain is the same, but there is no objects, like enemies or items and such. Because it checks for errors 4 times per movement, you have to move fast enough to go through 4 #### before you can actually do it, so that's 1 QPU, or Quadruple Parallel Universe for short. It's easy to travel through QPUs, though if your speed changes during the movement, you might not travel through 4, it's hard to malign and just as hard to realign, and by misaligned you will find it difficult to line back up with the original universe."

That's pretty interesting

How would you "go fast enough" though?
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Fazana is not online. Fazana
Joined: 21 Feb 2009
Total Posts: 28722
17 Nov 2016 08:33 AM
In Super Mario 64, the devs had an oversight. Your hspeed (your horizontal speed) has an upper bound to prevent you going too fast, however, there is no lower bound, so you can get your hspeed to insane levels by going backwards, exploiting hills and such, then getting stuck on a wall so you can generate speed.

That's how to do it in 0 A presses anyway, which takes a matter of hours.

The much quicker way is to do super backwards long jumping, which might be the most famous glitch in the game.


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Fazana is not online. Fazana
Joined: 21 Feb 2009
Total Posts: 28722
17 Nov 2016 08:35 AM
https://www.youtube.com/watch?v=SsBvZZJpZgs

this rpetty much shows BLJing into a PU


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ExtremeTurtle6 is not online. ExtremeTurtle6
Joined: 26 Apr 2016
Total Posts: 1407
17 Nov 2016 09:14 AM
2, I guess :p
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Zaqiel is not online. Zaqiel
Joined: 15 Mar 2013
Total Posts: 356
17 Nov 2016 09:59 AM
5 I THINK OR 9 OR 15 IDEK


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