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| 16 Nov 2016 12:53 AM |
| I understand how tables work and everything I am just having a hard time finding practical in-game uses for them? Can anyone explain this to me a bit further? |
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| 16 Nov 2016 03:17 AM |
One use is for mini games like survive the disasters where when the round starts all players are added into a table, When a player dies they are removed from the table, At the end of the round whoever is left in the table are the ones that survived
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| 16 Nov 2016 03:23 AM |
| another use is datastores. |
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| 16 Nov 2016 03:25 AM |
A ban table is another, When someone joins, If there name is in the ban table they get kicked. An admin table aswell.
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| 16 Nov 2016 04:39 AM |
Inventory.
~MightyDantheman~ |
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| 16 Nov 2016 07:44 AM |
All of the ones above. And also putting your plate of food on |
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| 16 Nov 2016 08:17 AM |
How exactly would a survival 303 type inventory GUI work? When you pick up an item, create a new slot and then name that the object you picked up (and perhaps assign it a slot number), or would it work out better to just have all the slots laid out already, and every time a player picks it up, it assigns the next empty slot to that name and then make it visible? Also, how would you assign those same items you had before to the slots when you died? Yes, I understand the Humanoid.Died event, but how would assign the same items back to each slot exactly like before? slot1.Name = table[1], but how would you know exactly how many items the person had and assign that to a certain slot being efficient as possible? |
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