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Re: are sounds no longer able to play inside a player instance?

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kings53 is not online. kings53
Joined: 17 Jul 2012
Total Posts: 4375
11 Nov 2016 09:05 AM
hi,

i have a toggle music mechanism in my game and it primarily works based on having a Sound instance inside a Player instance so it can be toggled for that player alone at will

the problem is, the system used to work perfectly

now it works perfectly in studio but in the actual game it either:

-does not play anything at all

-does this weird glitch where the sound instance skips a huge chunk of the song and then goes to the start after like 30 seconds

i have not modified anything in the script for the past 3 months aside from me making minor changes to try and fix it

can this be solved?
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kings53 is not online. kings53
Joined: 17 Jul 2012
Total Posts: 4375
11 Nov 2016 03:47 PM
can someone please help


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enzotinman1 is not online. enzotinman1
Joined: 22 Jun 2012
Total Posts: 408
11 Nov 2016 03:56 PM
I read somewhere that if you put it in a Gui it will work the same but i have never done anything like this :/
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kings53 is not online. kings53
Joined: 17 Jul 2012
Total Posts: 4375
11 Nov 2016 03:57 PM
@enz

it does work inside a gui

the problem is i want the music playing to be consistent even when you die, which is why i put it in the Player instance and writing code for it to be as close as possible to "consistent" is a waste of time


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enzotinman1 is not online. enzotinman1
Joined: 22 Jun 2012
Total Posts: 408
11 Nov 2016 04:06 PM
I done some testing(not much) in studio and when i checked the box 'PlayOnRemove' it worked after i died?
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kings53 is not online. kings53
Joined: 17 Jul 2012
Total Posts: 4375
11 Nov 2016 04:07 PM
i do not want to use playonremove because the whole point is for it to NOT be removed when the player dies


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kings53 is not online. kings53
Joined: 17 Jul 2012
Total Posts: 4375
12 Nov 2016 07:55 AM
help


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foreverpower is not online. foreverpower
Joined: 05 Feb 2011
Total Posts: 5578
12 Nov 2016 08:31 AM
Post the script.
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kings53 is not online. kings53
Joined: 17 Jul 2012
Total Posts: 4375
12 Nov 2016 08:43 AM
@forever

i don't think it's necessary, but all right

this is the portion of the main game's code that controls this

function queueSong(song, player) --syntax: Soundtable song, String player
if player == "all" then
for i,v in pairs(game.Players:GetPlayers()) do
v:WaitForChild("ActiveSound"):Stop()
v.ActiveSound.SoundId = song[3].SoundId
end
else
local plrPlayer = game.Players:FindFirstChild(player)
if plrPlayer == nil then return false end
plrPlayer:WaitForChild("ActiveSound"):Stop()
plrPlayer.ActiveSound.SoundId = song[3].SoundId
end
end

function playSong(player)
wait(0.5)
if player == "all" then
for i,v in pairs(game.Players:GetPlayers()) do
v:WaitForChild("ActiveSound"):Play()
end
else
local player2 = game.Players:FindFirstChild(player)
if player2 == nil then return false end
wait(0.5)
player2:WaitForChild("ActiveSound"):Play()
end
end

function stopSong(player)
if player == "all" then
for i,v in pairs(game.Players:GetPlayers()) do
v:WaitForChild("ActiveSound"):Stop()
end
else
local player2 = game.Players:FindFirstChild(player)
if player2 == nil then return false end
wait(0.5)
player2:WaitForChild("ActiveSound"):Stop()
end
end


game.Players.PlayerAdded:connect(function(player)
local sound = Instance.new("Sound", player)
sound.Name = "ActiveSound"
sound.Volume = 1
sound.Looped = true
queueSong(selectedSong, player.Name)
playSong(player.Name)
end)

function isLobbySongPlaying() -- Due to Kandan's amazing coding skills and methods, this function had to be created in order for the music toggle feature to work.
for i,v in pairs(lobbyMusicIDs) do
if v == song3.Value then
return true
end
end
return false
end


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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
12 Nov 2016 08:47 AM
put the sound in backpack. try that


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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
12 Nov 2016 08:48 AM
otherwise you will have to put the sound in workspace locally and play it from there


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kings53 is not online. kings53
Joined: 17 Jul 2012
Total Posts: 4375
12 Nov 2016 08:50 AM
"put the sound in backpack. try that"

but the whole point of the sound in the player instance is so that it plays smoothly even when you die (dying is frequent in my game)

the backpack is cleared when you respawn, no?


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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
12 Nov 2016 08:51 AM
If i thought backpack was cleared when you spawn then I wouldn't have suggested it.


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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
12 Nov 2016 09:01 AM
I lied. Place the sound is StarterPlayerScripts


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kings53 is not online. kings53
Joined: 17 Jul 2012
Total Posts: 4375
12 Nov 2016 09:07 AM
@time

how would i modify the code to work with the sound in the starterplayerscripts? where is it inserted in the player when someone joins?


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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
12 Nov 2016 09:08 AM
local sound = player.PlayerScripts:WaitForChild('Sound')


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kings53 is not online. kings53
Joined: 17 Jul 2012
Total Posts: 4375
12 Nov 2016 09:35 AM
@time

i just implemented this. it has the same problem

there also appears to be an inconsistency between studio and the actual game

studio has the PlayerScripts in the player, while the game does not. (i ran a console command to print the contents of my player and PlayerScripts is not one of them)


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kings53 is not online. kings53
Joined: 17 Jul 2012
Total Posts: 4375
12 Nov 2016 03:41 PM
i have successfully implemented it and music works again

thank you so much for your support


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