Tatsunabi
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| Joined: 02 May 2014 |
| Total Posts: 735 |
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| 09 Nov 2016 01:38 PM |
In most Clan Raid Places, two teams fight over a single terminal. If raiders can hold it for X amount of seconds, they win. Defenders win if they can defend it for x amount of seconds. In my opinion this is pretty boring. This is why TSU is pre-releasing our raid system for Temple Exodus. Not only to show it off, but to gather feedback from the community.
Our raid system features a 5 round system. The first team to reach 3 wins, will claim victory. If the raid goes offline, the game will tally up the current raid score. If raiders were in the lead and the raid goes offline because they lack members, then the victory goes to TSU regardless. (This is to keep raiders from dipping out when they're ahead.)
The game will choose between multiple objectives. But right now there is only 1 objective called Killzone.
[ KILLZONE ] - Players earn points by killing enemy players. However there is also an objective area that spawns around the map. Capturing this will award 15 points to the team's overall score.
Currently the map supports up to 16 players, and requires 6v6 for an official raid. When we're confident the community likes our system, we'll increase the size to 24.
Hopefully we can raise the standard that CnG is so use to. Where outpost are Airstrike spam, or 1 touch cap terminals. Or places where you add stupid gokarts.
https://www.roblox.com/games/193037174/ALPHA-TEMPLE-EXODUS
~Under One Goddess
PS: We're still looking for people to Voice Over our raid system. Both female and male roles needed. |
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Maraider
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| Joined: 02 Jul 2014 |
| Total Posts: 703 |
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| 09 Nov 2016 03:02 PM |
Pretty cool tbh!
Under One Goddess! |
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