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=NFL= Special Teams Rules

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blaine5902 is not online. blaine5902
Joined: 05 Dec 2012
Total Posts: 330
08 Nov 2016 06:06 PM
These are the official Special Teams Rules of the =NFL= National Football League =NFL=.

KICKOFF RULES:


KICKOFF:
During a kickoff, if the ball lands out of bounds before the endzone, it will result in the receiving team being placed at the 40 yard line. If the ball hits the ground before traveling out of the back or side of the endzone, it is a touchback, the ball will be placed at the 25 yard line.

KICKER:
During a kickoff, the kicker is the only person allowed to stand on the 35. The kicker must also use the kicking animation by tapping the 'r' key twice then aiming and holding it back to kick. Failure to do this will result in the receiving team being automatically placed at the 40 yard line.

KICKING TEAM:
The actual kicking team (10 other players lined up besides the kicker), can only stand on or behind the 30 yard line. Once the kicker starts the kicking animation, the other 10 players may start running forward, but are not allowed to dive, but once the ball is in mid-air, the kicking team may dive. This will result in a penalty. Also, all player must remain on the hashes, or outside of the hashes, or a penalty will be given. There is no limit to how many players you may have to one side

RECEIVING TEAM:
The receiving team may line up as far as the 35 yard line, but they may only line up on or behind the 35 yard line. Also, the receiving team may have as many people as they want on the 35 yard line, and as many people as they want back receiving a kick. The receiving team may also choose to fair catch the kick, or take a touch back if the ball lands in the endzone. To call a fair catch, the receiving team would notify a referee and say 'Fair Catch'. The spot at which the ball is caught is where it will be placed. To call a touch back if the ball lands in the endzone, the player with the ball would press the 'k' key while holding the ball.

ONSIDE KICKS:
In-game, you have a total of 2 onside kicks per half (e.g. 2 Onsides kick for both 1st and 2nd quarter). You have to announce both of these onside kicks, and they must pass the 50 yard line to be recovered. An onsides kick will not count if it passes the other team's 35 yard line, and you will still have that onside kick to use.

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FIELD GOAL/POINT AFTER ATTEMPT RULES:


KICKER:
During a field goal or a PAT, the kicker must stand 10 yards from the LOS, and must use the kicking animation by pressing the 'r' key twice. Also, the kicker is not allowed to move before the animation, or it will result in a no good field goal. The kicker is also allowed to jump at the end of the animation to kick a field goal.

KICKING TEAM:
During a field goal or PAT, the kicking team is allowed to have the customary 5 offensive linemen, but may also have blockers standing away from the LOS, but not blocking the football's path to the kicker. Also, teams may line up more blockers near to the hashes, but must maintain only 5 offensive linemen.

BLOCKING TEAM:
Before a kick, the blocking team is not allowed to pre-stack, but they may stack once the ball is snapped. Also, they are allowed to tackle the kicker. During a field goal or PAT, if the defending team happens to block they kick, they may return it for a touchdown on a normal field goal and 2 points on a PAT.

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SAFETY PUNT RULES:


PUNTING:
If the opposing team causes a safety, the team who was safetied must punt to the other team. In this case, the punting team would use the punting animation by pressing the 'r' key once. During a punt, the punting team must line up as if it is a regular kickoff. The punting team may also not punt out of bounds, as this will result in the ball being placed at the 40 yard line for the receiving team. Onside kicks may also not be attempted on a punt. This will also result in the ball being placed at the 40 yard line for the receiving team. Also, the same no diving before the ball is in mid-air rule still applies to punts.


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