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Re: What are some good ways to reduce polygons on meshes?

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captianjascobkeys is not online. captianjascobkeys
Joined: 08 Jul 2011
Total Posts: 63
01 Nov 2016 05:05 AM
I've got a couple meshes I want to put on ROBLOX Studio, and in turn the catalog, however, they have too many triangles. I've tried cutting down on them by using Maya's Reduce tool, but it ends up putting holes in the mesh. Anyone got some ideas.


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captianjascobkeys is not online. captianjascobkeys
Joined: 08 Jul 2011
Total Posts: 63
03 Nov 2016 12:27 AM
Bump.


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cooldudett1234567890 is not online. cooldudett1234567890
Joined: 25 Apr 2012
Total Posts: 672
03 Nov 2016 12:28 AM
less divisions. dont subdivide much
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captianjascobkeys is not online. captianjascobkeys
Joined: 08 Jul 2011
Total Posts: 63
03 Nov 2016 04:13 PM
No idea how to do that.
Anyways I might point out i'm working with the original Pillar of Autumn mesh from Halo: Combat Evolved.


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WickedTheCubist is not online. WickedTheCubist
Joined: 02 Mar 2012
Total Posts: 451
03 Nov 2016 04:15 PM
on blender : add modifier > decimate > reduce ratio until the mesh is under the poly limit
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zzxWarrior is not online. zzxWarrior
Joined: 18 Aug 2010
Total Posts: 3730
03 Nov 2016 04:32 PM
If there are missing faces after that decimate, you can just rejoin them.


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captianjascobkeys is not online. captianjascobkeys
Joined: 08 Jul 2011
Total Posts: 63
04 Nov 2016 11:32 PM
I use Maya, not Blender, to make the models. Either way, these don't work well for me. If someone can do it, I'll be happy to lend the PoA mesh.


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captianjascobkeys is not online. captianjascobkeys
Joined: 08 Jul 2011
Total Posts: 63
05 Nov 2016 12:53 AM
Here's the mesh itself:
https://www.roblox.com/library/535246125/POA


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zzxWarrior is not online. zzxWarrior
Joined: 18 Aug 2010
Total Posts: 3730
05 Nov 2016 04:41 AM
Blender is super easy to learn. Plus there is no point sending us mesh.
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