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| 01 Nov 2016 05:05 AM |
I've got a couple meshes I want to put on ROBLOX Studio, and in turn the catalog, however, they have too many triangles. I've tried cutting down on them by using Maya's Reduce tool, but it ends up putting holes in the mesh. Anyone got some ideas.
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| 03 Nov 2016 12:28 AM |
| less divisions. dont subdivide much |
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| 03 Nov 2016 04:13 PM |
No idea how to do that. Anyways I might point out i'm working with the original Pillar of Autumn mesh from Halo: Combat Evolved.
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| 03 Nov 2016 04:15 PM |
| on blender : add modifier > decimate > reduce ratio until the mesh is under the poly limit |
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| 03 Nov 2016 04:32 PM |
If there are missing faces after that decimate, you can just rejoin them.
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| 04 Nov 2016 11:32 PM |
I use Maya, not Blender, to make the models. Either way, these don't work well for me. If someone can do it, I'll be happy to lend the PoA mesh.
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| 05 Nov 2016 12:53 AM |
Here's the mesh itself: https://www.roblox.com/library/535246125/POA
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| 05 Nov 2016 04:41 AM |
| Blender is super easy to learn. Plus there is no point sending us mesh. |
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