semir95
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| Joined: 21 Nov 2013 |
| Total Posts: 100 |
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| 31 Oct 2016 11:54 AM |
i make a script(the script is soo long for this i will post it as a reply) and then when i tried it in Roblox Studio it did work but when i try it in Roblox Player it didnt work
script - || \/ |
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semir95
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| Joined: 21 Nov 2013 |
| Total Posts: 100 |
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| 31 Oct 2016 11:55 AM |
| ###################################################################################### |
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semir95
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| Joined: 21 Nov 2013 |
| Total Posts: 100 |
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| 31 Oct 2016 11:56 AM |
| ################################################################################## |
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semir95
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| Joined: 21 Nov 2013 |
| Total Posts: 100 |
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semir95
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| Joined: 21 Nov 2013 |
| Total Posts: 100 |
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| 31 Oct 2016 11:59 AM |
| http : / / hastebin . com / raw / abatozejev {combine em becouse roblox must censor every thing >:( } |
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JoshRBX
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| Joined: 19 May 2012 |
| Total Posts: 8778 |
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| 31 Oct 2016 12:45 PM |
There is no way in the world that anyone will help you with this.
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semir95
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| Joined: 21 Nov 2013 |
| Total Posts: 100 |
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| 31 Oct 2016 01:29 PM |
cant help and with this one too ?
tool = script.TheWeapon -- the tool is inside of the script player = game.Players.LocalPlayer
game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.E then local x = tool:Clone() x.Parent = player.Character end end)
game:GetService("UserInputService").InputEnded:connect(function(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.E then for _, child in pairs(player.Character:GetChildren()) do if child.ClassName == "Tool" then child:Remove() end end end end) |
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semir95
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| Joined: 21 Nov 2013 |
| Total Posts: 100 |
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| 31 Oct 2016 01:30 PM |
| this one doesnt work in roblox player but work in roblox studio too |
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| 31 Oct 2016 02:43 PM |
most of us don't even read lines of code that exceed 50, let alone 1300+ the best you can do is to check the error and work to fix it
This siggy is copyrighted © |
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| 31 Oct 2016 03:16 PM |
| Without even looking, I can say with confidence that you almost certainly are using clientside functionality on the server or server functionality on the client. |
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