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Re: Way to detect when someone connects an exploit?

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LeBawssio is not online. LeBawssio
Joined: 30 Aug 2013
Total Posts: 221
30 Oct 2016 12:58 AM
Is there a way to detect when a player connects certain exploits?


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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
30 Oct 2016 02:21 AM
Yeah, learn what exploits are.


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HexC3D is not online. HexC3D
Joined: 30 Jun 2012
Total Posts: 10044
30 Oct 2016 03:06 AM
Try filtering enabled .-. <_<

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Praelance is not online. Praelance
Joined: 18 Oct 2016
Total Posts: 607
30 Oct 2016 03:16 AM
No. This is impossible. If you implement FilteringEnabled properly, however, you can generally stop hackers.


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LeBawssio is not online. LeBawssio
Joined: 30 Aug 2013
Total Posts: 221
30 Oct 2016 03:18 AM
Oh well thanks anyways. Ik about filteringenabled im just lazy xD


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MiniNob is not online. MiniNob
Joined: 14 May 2013
Total Posts: 822
30 Oct 2016 05:15 AM
Filtering Enabled + Check if they are flying or if their position changes more than it is supposed to AND that they are not near a car (they might have gotten bumped). + Check if they are inside a Part (Cast rays around them to them)
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foreverpower is not online. foreverpower
Joined: 05 Feb 2011
Total Posts: 5578
30 Oct 2016 05:53 AM
Some dumb exploits will print when they are connected, but other than that, no.
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victiny1223ALTERNATE is not online. victiny1223ALTERNATE
Joined: 06 Sep 2014
Total Posts: 10
30 Oct 2016 06:24 AM
Not with lua, no.


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128Gigabytes is not online. 128Gigabytes
Joined: 17 Apr 2014
Total Posts: 3616
30 Oct 2016 06:27 AM
I don't understand why people always ask stuff like this expecting it to be really simple, if it was so simple roblox would just implement it in every game.
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fun4nerd is not online. fun4nerd
Joined: 30 Oct 2013
Total Posts: 4440
30 Oct 2016 06:34 AM
I don't use filtering enabled. I just create a ton of scripts for checking walkspeed, flying, shooting time, ect...
Also implant values inside of scripts so that hackers cannot change them without alot of work.


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128Gigabytes is not online. 128Gigabytes
Joined: 17 Apr 2014
Total Posts: 3616
30 Oct 2016 06:40 AM
Most exploits don't change the walkspeed property anymore, they change the game speed
Values are easier to change then variables.

Not using filtering enabled is a not a good way to make a game, on top of helping stop exploits, it makes your game works how most "real" games work, and adds a ton of useful features.
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