LeBawssio
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| Joined: 30 Aug 2013 |
| Total Posts: 221 |
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| 30 Oct 2016 12:58 AM |
Is there a way to detect when a player connects certain exploits?
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chimmihc
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| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
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| 30 Oct 2016 02:21 AM |
Yeah, learn what exploits are.
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HexC3D
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| Joined: 30 Jun 2012 |
| Total Posts: 10044 |
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| 30 Oct 2016 03:06 AM |
Try filtering enabled .-. <_<
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Praelance
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| Joined: 18 Oct 2016 |
| Total Posts: 607 |
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| 30 Oct 2016 03:16 AM |
No. This is impossible. If you implement FilteringEnabled properly, however, you can generally stop hackers.
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LeBawssio
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| Joined: 30 Aug 2013 |
| Total Posts: 221 |
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| 30 Oct 2016 03:18 AM |
Oh well thanks anyways. Ik about filteringenabled im just lazy xD
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MiniNob
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| Joined: 14 May 2013 |
| Total Posts: 822 |
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| 30 Oct 2016 05:15 AM |
| Filtering Enabled + Check if they are flying or if their position changes more than it is supposed to AND that they are not near a car (they might have gotten bumped). + Check if they are inside a Part (Cast rays around them to them) |
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| 30 Oct 2016 05:53 AM |
| Some dumb exploits will print when they are connected, but other than that, no. |
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| 30 Oct 2016 06:27 AM |
| I don't understand why people always ask stuff like this expecting it to be really simple, if it was so simple roblox would just implement it in every game. |
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fun4nerd
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| Joined: 30 Oct 2013 |
| Total Posts: 4440 |
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| 30 Oct 2016 06:34 AM |
I don't use filtering enabled. I just create a ton of scripts for checking walkspeed, flying, shooting time, ect... Also implant values inside of scripts so that hackers cannot change them without alot of work.
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| 30 Oct 2016 06:40 AM |
Most exploits don't change the walkspeed property anymore, they change the game speed Values are easier to change then variables.
Not using filtering enabled is a not a good way to make a game, on top of helping stop exploits, it makes your game works how most "real" games work, and adds a ton of useful features. |
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