storm_xst
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| Joined: 27 Jul 2016 |
| Total Posts: 1205 |
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| 26 Oct 2016 09:13 PM |
game.Workspace.CurrentCamera:ClearAllChildren() local Larm = game.ReplicatedStorage._larm:Clone() Larm.Parent = game.Workspace.CurrentCamera weldmodel(Larm,Larm.Elbow) local Lplyrweld = Instance.new("Weld") Lplyrweld.Parent = char.NeckPart Lplyrweld.Part1 = Larm.Elbow Lplyrweld.Part0 = char.NeckPart Lplyrweld.C0 = CFrame.new(-1,-1.1,1)*CFrame.Angles(0,math.pi*-7,0)
local rarm =game.ReplicatedStorage._rrarm:Clone() rarm.Parent = game.Workspace.CurrentCamera weldmodel (rarm,rarm.Elbow) local Rplyrweld = Instance.new("Weld") Rplyrweld.Parent = char.NeckPart Rplyrweld.Part1 = rarm.Elbow Rplyrweld.Part0 = char.NeckPart Rplyrweld.C0 = CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,math.pi*-1.5,0)
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Larm and Rarm are created. Rarm rotates properly. Larm doesn't. At all.
No errors, Larm won't move as well, both welds are created in NeckPart. ??? |
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storm_xst
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| Joined: 27 Jul 2016 |
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| 28 Oct 2016 04:58 PM |
| Still an issue. This seems to happen (unresponsive C0 changes) regardless of what Larm part is selected... wtf? |
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storm_xst
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| Joined: 27 Jul 2016 |
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storm_xst
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| Joined: 27 Jul 2016 |
| Total Posts: 1205 |
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storm_xst
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| Joined: 27 Jul 2016 |
| Total Posts: 1205 |
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| 28 Oct 2016 07:14 PM |
3x+2y=15 -3x + 2y = 10
4y = 25 y = 25/4
y = 6.25
3x + 12.5 = 15
15-12.5=2.5
2.5/3 = 0.83
(0.83, 6.25) |
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storm_xst
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| Joined: 27 Jul 2016 |
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storm_xst
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| Joined: 27 Jul 2016 |
| Total Posts: 1205 |
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| 28 Oct 2016 08:58 PM |
| Surely someone even has a suggestion that I could try...? |
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S1xty
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| Joined: 25 Oct 2009 |
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S1xty
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| Joined: 25 Oct 2009 |
| Total Posts: 2712 |
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| 28 Oct 2016 09:14 PM |
is _larm incorrect? I see the rest of your larms are with capital Ls
Also in rarm you say "_rrarm" which sounds like a typo with 2 rs.
You have given basically no background info and your variables and scripting follow no apparent convention and are miserable to try to read. |
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storm_xst
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| Joined: 27 Jul 2016 |
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| 28 Oct 2016 09:16 PM |
"You have given basically no background info and your variables and scripting follow no apparent convention and are miserable to try to read."
The rest of the code isn't really relevant, it's definitely an issue here, just wondering if anyone has any fixes for the weld's C0 not moving or rotating. |
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S1xty
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| Joined: 25 Oct 2009 |
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| 28 Oct 2016 09:18 PM |
| Well other than the things I already noted, the code for rarm and larm seem to be entirely the same, other than a few arbitrary values which should have no effect on functionality. |
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storm_xst
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| Joined: 27 Jul 2016 |
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| 28 Oct 2016 09:23 PM |
| Yeah, and the weird part is that this was working before. Not to mention that the right arm functions perfectly. |
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storm_xst
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S1xty
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| Joined: 25 Oct 2009 |
| Total Posts: 2712 |
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| 30 Oct 2016 12:28 PM |
| The key here would be finding what is different about larm from rarm. |
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storm_xst
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| Joined: 27 Jul 2016 |
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| 30 Oct 2016 01:06 PM |
| Something was overwriting the C0 later. I'm stupid. |
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