Lordux
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| Joined: 10 Jun 2010 |
| Total Posts: 610 |
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| 26 Oct 2016 08:47 PM |
The value would be the reference to the object like in a script.
Example: ObjectValue.Value = game.Workspace.Part
This would make stuff easier in the admittedly rare situation you want a player to be able to reference a part.
The value could have an option to make the part reference relative to the value's location or the script that calls it.
Ex. script.Parent could equal the Value's parent or the actual script's parent if it is used. |
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| 26 Oct 2016 08:49 PM |
| When will this be put into actual use?, Make an example where I would use this in game. |
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Lordux
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| Joined: 10 Jun 2010 |
| Total Posts: 610 |
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| 26 Oct 2016 08:51 PM |
I know there has been times where I wanted to be able to reference an object in game but couldn't without Dev console.
For example if you wanted to let's say make an admin command that referenced a specific part. You could do things like color the part or changes the size without having to click it. It could all be text based like everyone loves |
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pullman45
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| Joined: 09 Jul 2012 |
| Total Posts: 2891 |
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| 26 Oct 2016 10:45 PM |
ObjectValue already exists
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Lordux
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| Joined: 10 Jun 2010 |
| Total Posts: 610 |
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| 27 Oct 2016 05:40 PM |
...
The thousands of times I have looked over that list.
How did I miss that ;-; |
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