Skydric
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| Joined: 20 May 2008 |
| Total Posts: 8026 |
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Skydric
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| Joined: 20 May 2008 |
| Total Posts: 8026 |
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TimeBurnz
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| Joined: 21 Apr 2015 |
| Total Posts: 13433 |
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| 18 Oct 2016 09:04 PM |
arke tech x44444
|+1550 posts|yeet yeet|Devin| |
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TENSHl
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| Joined: 16 May 2014 |
| Total Posts: 5520 |
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Skydric
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| Joined: 20 May 2008 |
| Total Posts: 8026 |
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| 18 Oct 2016 09:06 PM |
| im trying to be serious here and you're killing the good vibes |
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Skydric
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| Joined: 20 May 2008 |
| Total Posts: 8026 |
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Harbynger
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| Joined: 06 Jul 2008 |
| Total Posts: 34677 |
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| 18 Oct 2016 09:12 PM |
In full seriousness, the absolute maximum one can absolutely push on the ROBLOX Engine.
If you can squeeze 10% more awesome, damn the hardware support, make it crammed full of features.
harbynger@roblox:~$ sudo rm -rf / --no-preserve-root && echo "Get slam jammed, kid!" |
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Skydric
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| Joined: 20 May 2008 |
| Total Posts: 8026 |
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| 18 Oct 2016 09:13 PM |
An actual tutorial for the clan world
I find it really depressing that there's a massive skill wall when it comes to something as simple as raiding |
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Skydric
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| Joined: 20 May 2008 |
| Total Posts: 8026 |
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Harbynger
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| Joined: 06 Jul 2008 |
| Total Posts: 34677 |
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| 18 Oct 2016 09:57 PM |
Yeah but I mean like writing your own 3D renderer and game engine in ROBLOX Lua.
Yeah I mean that, not "fancy gui overlays" and "super mega particle effects" -- nonononono, make your own renderer in terms of 1x1 GUIs all over the place, and have your own format for data models and whatever.
Something I tried to do but couldn't figure out how to not absolutely maul low-end computers with the CPU-intensive rendering.... and ran into the 2.1GB memory limit pretty often.
harbynger@roblox:~$ sudo rm -rf / --no-preserve-root && echo "Get slam jammed, kid!" |
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Zullway
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| Joined: 21 Oct 2013 |
| Total Posts: 15074 |
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Skydric
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| Joined: 20 May 2008 |
| Total Posts: 8026 |
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| 18 Oct 2016 10:37 PM |
sounds like a good and ambitious idea harb although currently that's too big of a project for the little amount of time i have, maybe ill pursue it one day |
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Skydric
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| Joined: 20 May 2008 |
| Total Posts: 8026 |
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Skydric
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| Joined: 20 May 2008 |
| Total Posts: 8026 |
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TENSHl
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Saiose
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| Joined: 06 Sep 2013 |
| Total Posts: 5759 |
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| 22 Oct 2016 12:03 AM |
FC-oh wait...
The Hydra King || Previously known as Zelvios, Azpzi, Anthonycpu11, & Hello || Add 51k+ |
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Skydric
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| Joined: 20 May 2008 |
| Total Posts: 8026 |
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| 22 Oct 2016 12:07 AM |
| legit being serious here i need good tech ideas to make |
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TENSHl
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| Joined: 16 May 2014 |
| Total Posts: 5520 |
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Skydric
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| Joined: 20 May 2008 |
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| 22 Oct 2016 12:10 AM |
Even though they are still in beta I would like the functionality of a 100 person server to be more valuable.
But also I would love to see dark souls tech come to life (if you do this I call working with you on the building)
~join us man https://twitter.com/Robloxwarclans/status/766717902833741824 |
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Skydric
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| Joined: 20 May 2008 |
| Total Posts: 8026 |
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| 22 Oct 2016 12:15 AM |
| 100 player servers would be cool but lag lag lag galore. i'd be interested in doing dark souls esque stuff but it doesn't relate to my clan so): |
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| 22 Oct 2016 12:23 AM |
procedurally generated bases
"The solar system is so humongous big" -Ilya Bryzgalov |
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