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| 18 Oct 2016 08:35 PM |
| Why is it that when I change the C0 of the Right Shoulder, then play an animation, the animation is messed up? I thought that when the animation plays, it sets the C0 and C1 instead of just adding onto the current ones. Is there a fix for this? |
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RogueMage
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| Joined: 28 Jan 2012 |
| Total Posts: 1235 |
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| 18 Oct 2016 08:50 PM |
| Instead of setting a C0, make an animation that repeats and has a length of 0. Also set its priority to movement. |
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| 18 Oct 2016 09:15 PM |
| What if I don't want to make a new whole animation? And this does not answer my question as why the animation is messed up. |
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Laedere
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| Joined: 17 Jun 2013 |
| Total Posts: 23601 |
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