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| 18 Oct 2016 05:38 PM |
BadgetId = 42891056 --Change these numbers to the badge ID= numbers, (go to the badge, not badge model) and in the address bar of the badge page, copy and paste them numbers in here and remove the plain 00000 numbers
game.Players.PlayerAdded:connect(function(p) --Leave this line if game.Players:findFirstChild("MerchantVIII","DefaultVIII","IanVIII","SatanVIII","Wroner","LargeVIII") then b = game:GetService("BadgeService") -- Leave this line b:AwardBadge(p.userId,BadgetId) --Leave this line end --Leave this line end) --Leave this line
game.Players.PlayerAdded:connect(function(p) --Leave this line if p.Name == "MerchantVIII", "DefaultVIII", "IanVIII", "SatanVIII", "Wroner", "LargeVIII", ap = game.Players:GetChildren() for i=1,#ap do --Leave this line b = game:GetService("BadgeService") b:AwardBadge(ap[i].userId,BadgetId) end end end) |
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| 18 Oct 2016 05:40 PM |
| Best way to find out if a script works is to actually use it. |
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| 18 Oct 2016 05:41 PM |
if p.Name == "MerchantVIII", "DefaultVIII", "IanVIII", "SatanVIII", "Wroner", "LargeVIII",
Nope lol
this is why you learn how to script instead of steal cheap models. |
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| 18 Oct 2016 05:44 PM |
"this is why you learn how to script instead of steal cheap models."
It's a model I paid a guy to make a while back when I was working on low budget games.
I'm trying to do something bigger with it now, and I can't PM the guy because he's quit ROBLOX. |
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Lykaon
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| Joined: 27 Oct 2014 |
| Total Posts: 784 |
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| 18 Oct 2016 05:55 PM |
make a table that has everyones name
then reference it instead of doing that
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