superICH3
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| Joined: 25 May 2010 |
| Total Posts: 4729 |
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| 17 Oct 2016 01:09 PM |
I probably made a stupid mistake. But anyways, here is the code:
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) player:ClearCharacterAppearance() end) end) |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 17 Oct 2016 01:31 PM |
try this
game.Players.PlayerAdded:connect(function(player) player.CharacterAppearanceLoaded:connect(function() player:ClearCharacterAppearance() end) end)
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superICH3
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| Joined: 25 May 2010 |
| Total Posts: 4729 |
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| 17 Oct 2016 01:46 PM |
| That did the trick. Thanks man! |
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Sublivion
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| Joined: 16 Jun 2013 |
| Total Posts: 2390 |
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| 17 Oct 2016 02:05 PM |
In case you don't understand why your thing doesn't work and his does, I will explain.
Yours clears the character appearance BEFORE it loads, so it will still load.
His waits until the appearance has loads, and overrides it AFTER it has loaded.
ugh i rlly need a siggy |
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