Fannous
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| Joined: 20 Apr 2013 |
| Total Posts: 11406 |
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| 15 Oct 2016 01:53 PM |
They're still in development, they're both not quite finished, yet. Outpost Archimedes: https://www.roblox.com/games/253798473/PSoV-Outpost-Archimedes Holographic Training Facility: https://www.roblox.com/games/281364706/PSoV-Holographic-Training-Facility
I've built them from scratch for Prime Sovereignty. Disclaimer, The podium, spawn on stage and the loader in the holographic training facility are from our previous two holographic training facilities.
I'm looking for opinions on my work, and I absolutely love to acquire suggestions. |
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Fannous
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| Joined: 20 Apr 2013 |
| Total Posts: 11406 |
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| 15 Oct 2016 01:56 PM |
| @lamborghinifighter Thanks! |
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| 15 Oct 2016 01:57 PM |
| judging from the thumbnails they look pretty good |
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| 15 Oct 2016 01:58 PM |
| do you use studio or in game f3x |
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Arcadrion
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| Joined: 18 Apr 2014 |
| Total Posts: 1297 |
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| 15 Oct 2016 01:58 PM |
Of course they're not done but the fort's rocks/mountain terrain
it's just the same model copy and pasted over and over giving no variety.
the holo's spawn is an interesting idea, kinda odd with the triangles for the walls though, and the logo is too resized so it looks lq also some of the stuff on the stage are FM's from SCR's holo i know b/c I have the same holo
same with the actual holo room, its just taken from SCR's holo.
| https://www.youtube.com/watch?v=Jr9DM3St0vA | |
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Fannous
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| Joined: 20 Apr 2013 |
| Total Posts: 11406 |
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| 15 Oct 2016 01:58 PM |
Also, I intend to add more detail to the bridge. (Sides walls? If you'd like to call them that when they're done) I also intend to add crystals that're already completed to the cave that leads up to that ledge on the edge of the fort. On the ledge I intend to put a (3 story?) sky scraper with the terminal at the top floor. |
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Arcadrion
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| Joined: 18 Apr 2014 |
| Total Posts: 1297 |
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| 15 Oct 2016 01:59 PM |
read wot I said
| https://www.youtube.com/watch?v=Jr9DM3St0vA | |
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TimeBurnz
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| Joined: 21 Apr 2015 |
| Total Posts: 13433 |
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| 15 Oct 2016 02:02 PM |
walls make the thing look like a pot lmao. the ridiculously large fort itself is horribly laggy.
|+1550 posts|yeet yeet|Devin| |
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HlCOM
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| Joined: 29 Mar 2009 |
| Total Posts: 3332 |
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| 15 Oct 2016 02:03 PM |
the mountains at the fort are nice and interesting
the grass and gate look dated
the holo looks generic and there's too much neon
the spawning thing where you jump was neat
there's also a neon brick on one of the lines that isn't centered |
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Arcadrion
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| Joined: 18 Apr 2014 |
| Total Posts: 1297 |
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| 15 Oct 2016 02:03 PM |
The reason why the fort is laggy: He either took a model, or made a model, then just spammed copy and paste and rotated it. Not to trash talk, just saying that you have a ton of collisions as well as needless blocks.
| https://www.youtube.com/watch?v=Jr9DM3St0vA | |
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| 15 Oct 2016 02:03 PM |
| hey i think the bridge looks pretty cool |
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| 15 Oct 2016 02:04 PM |
the fort honestly isn't very good looking
it looks like a stupid amount of block spam which is overall un needed and will cause lag
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Fannous
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| Joined: 20 Apr 2013 |
| Total Posts: 11406 |
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| 15 Oct 2016 02:06 PM |
@Arcadrion The spawn was initially just going to be something interesting to look down into from the floor but then my friend LordDankTunes provided me with specific script work and I was able to use that to make that spawn. Honestly, nothing near like it exists, soo I'm thrilled to come up with a unique concept. That's what I've always been about, providing unique experiences to assist us in standing out within the community. The podium and the spawns on the stage are from SCR's holographic training facility that BluGem built, same with the loader. Our previous holographic training facility was given to us from CrimsonRaven33 and I made a revamped hybrid of it and SCR's holographic training facility. It turned out absolutely astonishing for the technology used at the time. Everyone absolutely loved it, including our allies. We wanted to have a completely new era, a new reign but We created some absolutely amazing memories at that holographic training facility, and I wanted to be able to take elements from it soo I ended up using the original spawns for our HRs on the stage, and we also wanted to use the same podium. Instead of waiting months to have a new loader made we decided just to use the one we had before. |
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Arcadrion
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| Joined: 18 Apr 2014 |
| Total Posts: 1297 |
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| 15 Oct 2016 02:08 PM |
Going to be honest, I didn't actually read your disclaimer in the original post
just realized I should actually read
lol
| https://www.youtube.com/watch?v=Jr9DM3St0vA | |
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Fannous
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| Joined: 20 Apr 2013 |
| Total Posts: 11406 |
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| 15 Oct 2016 02:09 PM |
| @instaskills & Arcadrion Everything at the fortress will be improved over time, we hope to release soon enough on our expected launch date soo I've had to rush on the fortress to make it operational. I intend to slowly but surely improve absolutely everything at the outpost including the terrain. I already revamped the gate, we had an "okay" temporary gate that I built just to get a basic layout and just released the new revamped gate. Same with the bridge, it's the third bridge and I'll still be adding onto it. It's obviously not near done. |
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Arcadrion
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| Joined: 18 Apr 2014 |
| Total Posts: 1297 |
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| 15 Oct 2016 02:11 PM |
also no need to justify what you've done
you just asked for our opinions
so :|
| https://www.youtube.com/watch?v=Jr9DM3St0vA | |
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Fannous
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| Joined: 20 Apr 2013 |
| Total Posts: 11406 |
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| 15 Oct 2016 02:11 PM |
@Arcadrion That was obvious that you didn't read the disclaimer, but I still "justified" or "went into detail" about the SCR technology because it's more informative that way. Justified really wasn't the absolute best word, but off the top of my head it was just the best word that I could come up with at this time. Also,
I don't expect everyone to read this whole entire thread, obviously people are going to skim through it. |
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Fannous
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| Joined: 20 Apr 2013 |
| Total Posts: 11406 |
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| 15 Oct 2016 02:14 PM |
@Xorendyruhsik As I've been saying, the bridge is going to look a lot better soon enough. Glad to know it looks good already.
@Arcadrion You keep making posts when I'm typing, lol. Sorry if I seem ignorant or something. (I know ignorant probably wasn't the best word to use in that statement.. >_>) ... and I guess when I said I was justifying what I said probably was the best word to use, thought it wasn't but I guess it was. |
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Fannous
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| Joined: 20 Apr 2013 |
| Total Posts: 11406 |
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| 15 Oct 2016 02:15 PM |
| I'm absolutely thrilled I made this forum, I'm getting peoples opinions of what I need to improve on. |
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Fannous
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| Joined: 20 Apr 2013 |
| Total Posts: 11406 |
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| 15 Oct 2016 02:17 PM |
| I haven't ever completed building a holographic training facility or fortress in my life before, I exceeded my expectations of my personal capabilities whilst building these places. I've spent countless hours, giving my absolute best every minute of the way. |
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Fannous
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| Joined: 20 Apr 2013 |
| Total Posts: 11406 |
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| 15 Oct 2016 03:58 PM |
| holo looks fine fort is too stripey |
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Fannous
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| Joined: 20 Apr 2013 |
| Total Posts: 11406 |
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| 15 Oct 2016 04:43 PM |
| @InfinityDesign Fair enough. |
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