r2go
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| Joined: 20 Oct 2011 |
| Total Posts: 88 |
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| 16 Oct 2016 09:11 AM |
| I was wondering what the maximum number of Data Stores was for roblox. I know there is a max on the data stored, I just don't know how many different instances of Data stores I can have. |
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| 16 Oct 2016 09:15 AM |
| It's something like 32,000 |
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r2go
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| Joined: 20 Oct 2011 |
| Total Posts: 88 |
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igunaa
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| Joined: 15 Sep 2010 |
| Total Posts: 2588 |
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| 16 Oct 2016 09:51 AM |
32k per Game or per user?
Said the wise. |
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 16 Oct 2016 10:26 AM |
| ########################## |
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chimmihc
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| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
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| 16 Oct 2016 10:58 AM |
| I don't see how this is relevant to anything. You should only be using a few datastores at most. |
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caca50
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| Joined: 10 Jul 2011 |
| Total Posts: 2037 |
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| 16 Oct 2016 11:10 AM |
| If you want to save large amounts of data, use a table |
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r2go
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| Joined: 20 Oct 2011 |
| Total Posts: 88 |
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| 16 Oct 2016 01:48 PM |
How would you set up said table? And can you clarify your question with 32k per game or per user? |
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caca50
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| Joined: 10 Jul 2011 |
| Total Posts: 2037 |
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| 16 Oct 2016 02:03 PM |
local table = {}
--
then save the table |
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r2go
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| Joined: 20 Oct 2011 |
| Total Posts: 88 |
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| 16 Oct 2016 02:43 PM |
local table = {}
TableSave:SetAsync(table)
Like so? |
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