Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 16 Oct 2016 12:41 AM |
default roblox one i made causes problems for me, and this one i made does too because when it bumps into stuff the player jerks.
print('Required Character Module') do Character.Direction = Vector3.new(0,0,0) Character.ClientHead = nil --############################# nil Character.ConnectedEvents = {} function Ch########################## local tableVector = vector.vectorToTable(Character.Direction) for i,v in next, tableVector do if v > 1 then tableVector[i] = 1 elseif v < -1 then tableVector[i] = -1 end end Character.Direction = vector.tableToVector(tableVector) local StartDir = Character.Direction if game.Players.LocalPlayer.Character then --local mover = Instance.new('BodyPosition',game.Players.LocalPlayer.Character.HumanoidRootPart) local translation repeat if Camera.Type == 'FirstPerson' then translation = vector.vec2World(game.Players.LocalPlayer.Character:FindFirstChild('HumanoidRootPart').CFrame, Character.Direction) elseif Camera.Type == 'TPS' then translation = vector.vec2World(Camera.CameraObject.CFrame, Character.Direction) translation = Vector3.new(translation.X,0,translation.Y) end --if Character.Direction == Vector3.new(0,0,0) then --translation = game.Players.LocalPlayer.Character:FindFirstChild('HumanoidRootPart').CFrame.p --end --mover.Position = translation * 20########################################################################################################################################################### translation * 2000) -- literally sh##########################haracter.Direction ~= St##########################################################haracter:Spawn() Character.ClientHead = Instance.new('Part',game.Workspace.CurrentCamera) Character.ClientHead.Transparency = 1 Character.ClientHead.CanCollide = false RenderHolder = game:GetService('RunService').RenderStepped:connect(function() Character.ClientHead.CFrame = game.Workspace.CurrentCamera.CFrame if not Character.ClientHead then RenderHolder:disconnect() end end) end function Character:Despawn() Character.ClientHead = nil end function Character:EnableController() game.Players.LocalPlayer.Character.Humanoid.AutoRotate = false local KeyCodeDirections = { ['W'] = { ['Vector'] = Vector3.new(0,0,-1), ['KeyCode'] = Enum.KeyCode.W }, ['A'] = { ['Vector'] = Vector3.new(-1,0,0), ['KeyCode'] = En##################### ['S'] = { ['Vector'] = Vector3.new(0,0,1), ['KeyCode'] = Enum.KeyCode.S }, ['D'] = { ['Vector'] = Vector3.new(1,0,0), ['KeyCode'] = Enum.KeyCode.D }, } Character.ConnectedEvents['Started'] = Input.Began:connect(function(inputObject,gameProcessedEvent) for i,v in next, KeyCodeDirections do if v.KeyCode == inputObject.KeyCode then Character.Direction = Character.Direction + v.Vector end end Character.UpdateMovement() end) Character.ConnectedEvents['Ended'] = Input.Ended:connect(function(inputObject,gameProcessedEvent) for i,v in next, KeyCodeDirections do if v.KeyCode == inputObject.KeyCode then Character.Direction = Character.Direction - v.Vector en#########################################################################h############################# for i,v in next,Character.ConnectedEvents do v:disconnect() end end end
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 16 Oct 2016 12:42 AM |
e.e
bin/STZbWmN1
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| 16 Oct 2016 12:45 AM |
tl;dr
game.Players:findFirstChild("Stereotypical_Nerd"):WaitForChild("leaderstats")['Whiteness and Nerdiness'].Value=math.huge |
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Wowgnomes
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| Joined: 27 Sep 2009 |
| Total Posts: 26255 |
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| 16 Oct 2016 02:08 AM |
https://www.roblox.com/library/188486042/Model-Rigger-Plugin
now fix mine
https://forum.roblox.com/Forum/ShowPost.aspx?PostID=200160564
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