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| 14 Aug 2016 02:10 PM |
We're just wondering how'll we're gonna make the script properly. Any ideas?
We have a guy who's trying to get the source code so yeah. |
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| 14 Aug 2016 02:21 PM |
| You can't patch it through the roblox studio. |
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H4XERZZZZ
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| Joined: 14 Feb 2014 |
| Total Posts: 79 |
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| 14 Aug 2016 02:22 PM |
| There's no point. ROBLOX already patched RC7 and it is impossible to use the cracked version ever again. |
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H4XERZZZZ
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| Joined: 14 Feb 2014 |
| Total Posts: 79 |
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| 14 Aug 2016 02:26 PM |
| if you are doing this for other script executers, you could make the script do a for i,v in pairs(game.ReplicatedStorage:GetChildren()) and do that for all services so it records the v.Name in a table and make it so if something other then that name that is a script then it disables it and deletes it. This would especially handy for grabbing the Players and finding btools etc. |
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| 14 Aug 2016 03:11 PM |
| False our game gets hacked by 2 minute rc7 cracks, plus My friend tested it and it works like a charm. |
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| 14 Aug 2016 03:12 PM |
| Anyways Adler and his rising group of hackers use cracked versions of rc7 all the time, they also ddos my friend last night.. That's twice they ddosed somebody, they also stole an account. Roblox is terrible at helping.. TO I have evidence that can help them with their security issue. |
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Poine
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| Joined: 14 Aug 2011 |
| Total Posts: 391 |
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| 14 Aug 2016 03:25 PM |
It is called FilteringEnabled and RemoteEvent hashing
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| 14 Aug 2016 03:39 PM |
wats RemoteEvent hashing ?
im a mlg |
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safazi
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| Joined: 17 Apr 2015 |
| Total Posts: 40 |
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| 14 Aug 2016 04:11 PM |
| its nothing he made it up to try to sound smart |
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| 14 Aug 2016 04:37 PM |
| They are able to bypass filtering enabled and any other defense that we know. I'm calling the calling the authorities, they now made my friend attempt suicide. That is it. |
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LuaLlama
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| Joined: 25 Jan 2014 |
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| 14 Aug 2016 04:52 PM |
'they now made my friend attempt suicide'
Over what? An account? His internet connection?
I'm sorry, but I don't think your friend tried to commit suicide over roblox. There was obviously something else that made him that upset. Trying to pin your friend trying to commit suicide on people over the internet is illogical. Just think about it. Your friend, tried to commit suicide.... over roblox. This doesn't seem probable or logical. Please think before pinning something as serious as committing suicide, on some group of 12 year-old script kiddies.
+ 1 Forum post, - 10 reputation |
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| 14 Aug 2016 04:54 PM |
| Go read what makes cyberbullying illegal and you'll see. |
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0Dan
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| Joined: 22 Oct 2009 |
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| 14 Aug 2016 04:58 PM |
RC7 isn't patched, It'll never get patched as long as the developers keep updating it so quickly.
Also the crack isn't patched either, the smarter of people are still able to use it.
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| 14 Aug 2016 05:08 PM |
| H4X: Uhm... does that actually work as a legit counter? I can't help but imagine there are ways of bypassing needed a Roblox localscript object in order to execute whatever code you have on your client, lol. |
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Sp1ff
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| 14 Aug 2016 05:31 PM |
@hax they could name it the same thing as an already existing script |
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| 14 Aug 2016 05:46 PM |
Hookcheck actually did nothing to patch the crack, smart people can do whatever they want still. ROBLOX may have added it to hooking memcheck directly, but there are a few other spots to hook memcheck at. Retcheck is pretty easy to bypass, though I'm not saying anything because that would make more "lua env's" come out with Lua C. ASLR is just addy - offset + base. HumanoidCheck I don't know, I've never had any reason to bypass it.
Also, the console patch/CE patch is pretty easy too. You just need to hook freeconsole to get consoles again (although if you don't use a form your dumb qq) and CE I'm not really sure but I know quite a few people have done it, I heard something about replacing everything that says CE so that might be the case. I doubt ROBLOX actually detected a memory signature in it, because I don't think it would be consistent across versions.
-R.B. Box (Regalius Boxikins Box) |
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| 14 Aug 2016 05:48 PM |
And by the way, they don't need existing LocalScripts. They aren't stored as raw text on the client either, so that wouldn't work easily. And even then there would be more complications.
-R.B. Box (Regalius Boxikins Box) |
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| 14 Aug 2016 05:52 PM |
Oh and on top of that, you can't detect RC7 directly. But a lot of these people use a reimplementation of GetObjects and LoadString. They then insert it into the workspace, their playergui's, etc. You can patch most script kiddies use of rc7/elysian/intriggereda/seven/lua env's that there seem to be a lot of right now- simply by blocking & banning those who attempt to insert objects. :)
-R.B. Box (Regalius Boxikins Box) |
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| 14 Aug 2016 06:06 PM |
| Parts of FE's replication can be bypassed by the thing itself can't. One of the main reasons its so easy to bypass/abuse the replication is because of roblox trying to make it easier to use for developers. |
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| 14 Aug 2016 06:11 PM |
| Scrubs, remote hashing is a thing and extremely useful. Pls. |
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Poine
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| 15 Aug 2016 03:26 AM |
@safazi
Its basicly this
Client script ;
local hash = "8a449d8d1ea5ef6952c8b0300e07d29e"
ChangeMoney:FireServer("Euro",150,hash)
This will ensure that exploits cant send remote requests because they have no idea what the hash is. I also made a script where these hashes change daily from HttpService.
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Poine
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| Joined: 14 Aug 2011 |
| Total Posts: 391 |
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| 15 Aug 2016 03:28 AM |
Oh and the server also knows the hash , obviously and acts accordingly to it. (ie if the Event got sent without the 8a449d8d1ea5ef6952c8b0300e07d29e, etc.)
If it sends an event without hash it just bans the players because none of my scripts send a remotevent without a hash.
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| 15 Aug 2016 03:43 AM |
seeing how we can log the parameters, that does nothing ;)
-R.B. Box (Regalius Boxikins Box) |
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| 15 Aug 2016 03:44 AM |
| Stop acting snarky like you actually did any of the hard work yourself |
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