PastDays
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| Joined: 09 Jan 2011 |
| Total Posts: 732 |
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| 15 Oct 2016 07:12 AM |
The game I have made is named fall, im not sure what i would call it a puzzle or a obby but what I know is that its a unique game, right now its in early stages but I would love some feedback so far it has 7 levels. As you play the difficulty increases.
Please reply to this with some feedback.
https://www.roblox.com/games/322372681/Fall-Early-Access
-- PastDays
-- PastDays |
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PastDays
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| Joined: 09 Jan 2011 |
| Total Posts: 732 |
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Mvgnifico
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| Joined: 31 Jul 2013 |
| Total Posts: 1878 |
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| 15 Oct 2016 09:19 AM |
Some borders would be nice, but I'm guessing the point pf the game is so the players fall...
Otherwise, really clean looking game. I like it. Only real issue I have is with Stage 3, where when I to step on the platform to carry me up, when I press the button, the platform doesn't rise.
The inner machinations of my mind are an enigma |
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PastDays
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| Joined: 09 Jan 2011 |
| Total Posts: 732 |
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| 15 Oct 2016 09:20 AM |
Can you explain that again? if its a bug i can fix it.
-- PastDays |
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| 15 Oct 2016 09:22 AM |
actually really nicely scripted, good job
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PastDays
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| Joined: 09 Jan 2011 |
| Total Posts: 732 |
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| 15 Oct 2016 09:23 AM |
Thank you i've spent allot of time with my friend fixing small little problems it makes it feel worth the effort when you say that :). thanks for the feedback.
-- PastDays |
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Mvgnifico
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| Joined: 31 Jul 2013 |
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| 15 Oct 2016 09:23 AM |
Alright. So the first time I pressed the button, the platform rose, but at the time I wasn't standing on it. Since the platform didn't go down after, I assumed that I have to die to reset the level. So, I jumped off and respawned. However, when I stepped on the part that was supposed to rise, and pressed the button, it didn't go up.
Idk though, might just be me.
The inner machinations of my mind are an enigma |
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PastDays
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| Joined: 09 Jan 2011 |
| Total Posts: 732 |
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| 15 Oct 2016 09:26 AM |
It has never done that to me and it didn't do it when i just tested it but ill look into the scripts and see if i can see any reason that might happen, thank you!
-- PastDays |
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PastDays
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| Joined: 09 Jan 2011 |
| Total Posts: 732 |
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| 15 Oct 2016 09:29 AM |
I just tested it some more and it seems to do it when the map resets while its moving ill look into thank you for finding this bug!
-- PastDays |
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| 15 Oct 2016 09:31 AM |
Playing a game I please. https://web.roblox.com/games/521848976/Parkour-Impossible |
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| 15 Oct 2016 09:31 AM |
| I've been playing since 2007 and this is the type of content I like to see get famous, it's simple and addictive once it becomes challenging. I personally have not experienced any type of lazy response so it might be dependent on someones computer. One trouble I did come across is it would be easier if the pushing block would snap onto the top of bricks that way the brick doesnt fall ### easily and won't be as irritable. Another thing is that if you click the button multiple times the door will get less transparent with each click ( not really a major bug but I thought I'd tell you anyway ). Good luck with finishing it P.S If you're troubled with what to think of a game pass idea, you can come up with some sort of re-spawn system like the mobile app piano tiles does. ( Have no idea how you would do this but I'm just browsing ideas. ) |
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PastDays
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| Joined: 09 Jan 2011 |
| Total Posts: 732 |
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| 15 Oct 2016 09:37 AM |
Thank you! I'll look into making the block moving less irritating. Thank you for that bug ill try to fix it, i know the reason it does that, multiple clicks spawn multiple doors i may look into making the teleport script disabled rather than spawning the door from the ServerStorage. Also i probably wouldn't add game passes as i'm not in need of robux and i'm doing this for no profit just fun but thank you.
-- PastDays |
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| 15 Oct 2016 09:38 AM |
A more simpler way would to check if the door is already there
I'm not familiar with scripting, only building so I can't really say how to do that.
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PastDays
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| Joined: 09 Jan 2011 |
| Total Posts: 732 |
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| 15 Oct 2016 09:39 AM |
No the easyist way is to make the script disable itself after being pressed.
script.Disabled = true
That's all i'm adding to fix this.
-- PastDays |
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PastDays
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| Joined: 09 Jan 2011 |
| Total Posts: 732 |
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| 15 Oct 2016 09:49 AM |
All those glitches are fixed. Thank you for the feedback.
-- PastDays |
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PastDays
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| Joined: 09 Jan 2011 |
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| 15 Oct 2016 11:49 AM |
Also added some GUI's to make the game a bit nicer.
-- PastDays |
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| 15 Oct 2016 12:01 PM |
I like the update but I'm not sure if this is intended,
whenever you click on "level 2 complete" you're capable of changing the text to whatever you want
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PastDays
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| Joined: 09 Jan 2011 |
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| 15 Oct 2016 12:03 PM |
Ah that was unintentional.
-- PastDays |
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PastDays
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| Joined: 09 Jan 2011 |
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| 15 Oct 2016 12:28 PM |
Fixed that.
Really tedious to fix xD.
-- PastDays |
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PastDays
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| Joined: 09 Jan 2011 |
| Total Posts: 732 |
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| 15 Oct 2016 12:41 PM |
I've fixed all other problems i found and stopped the timer resetting on death.
-- PastDays |
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PastDays
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| Joined: 09 Jan 2011 |
| Total Posts: 732 |
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| 16 Oct 2016 12:21 PM |
The game has been updated a lot you should checkout the intro.
-- PastDays |
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ParaText
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| Joined: 15 Aug 2016 |
| Total Posts: 799 |
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| 16 Oct 2016 12:37 PM |
Since the levels are all facing diagonal, I feel that if the player would move parallel to the platforms if would feel more natural.
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| 16 Oct 2016 01:52 PM |
| I love this game. Just if you die, you lose the ability to move and gain the ability to jump. Resetting doesn't fix. The box moving was a bit difficult, but I managed to get it in 1 go. I'm just not sure what happens if the box drops. |
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PastDays
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| Joined: 09 Jan 2011 |
| Total Posts: 732 |
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| 16 Oct 2016 01:53 PM |
Moving freeze is a bug ill fix that now.
-- PastDays |
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PastDays
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| Joined: 09 Jan 2011 |
| Total Posts: 732 |
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| 16 Oct 2016 02:12 PM |
Fixed all the bugs.
If the box falls the map will reset.
-- PastDays |
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