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Re: Local music change script?

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Desolent is online. Desolent
Joined: 15 Sep 2012
Total Posts: 1486
13 Oct 2016 11:02 PM
I know it's probably extremely easy, but i'm extraordinarily dumb.

Basically, I want a script that changes once you hit a block, that script will stop the music that was previously playing, and will start a new track and will keep playing even if you die or anything else. (Basically, i'm making a speed run type-thingy, (not anything like speed run) and want music that functions the same way)

I've tried doing this multiple times, but getting a local-script to do that seems to be out of my league. Can someone make it for me? Or link me to something that can make the task at hand easier?
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Wunder_Wulfe is online. Wunder_Wulfe
Joined: 13 Sep 2016
Total Posts: 8356
13 Oct 2016 11:08 PM
turn off player gui auto reset on respawn in startergui and put it in the gui

then

part.Touched:connect(function(obj)
if obj and obj:IsDescendantOf(game.Players.LocalPlayer.Character) then
print("yay new track")
end
end)
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