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Re: Review this lobby please

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cooldudett1234567890 is not online. cooldudett1234567890
Joined: 25 Apr 2012
Total Posts: 672
07 Oct 2016 10:25 PM
I am working on a game and this is going to be a lobby, I am going to add a premium/VIP section soon. It already has a obby(does not kill if you touch the ground yet) and a store in which I will be adding stuff into soon. Give me some suggestions or just feel free to tell me if you like it.
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cooldudett1234567890 is not online. cooldudett1234567890
Joined: 25 Apr 2012
Total Posts: 672
07 Oct 2016 10:28 PM
Forgot to add the link oops--

https://www.roblox.com/games/510781158/Lobby
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vectorGunner is not online. vectorGunner
Joined: 23 Mar 2014
Total Posts: 784
07 Oct 2016 10:37 PM
The very circular design in the main room feels awkward in a square room. It looks like I should be able to touch the blue part in the gaps, but I can't, and the "bridges" are awkward to say the least. The rivers are so narrow.

There are visible seams while entering the neon obstacle course room. Making it look as though it was done in a rush.

The light coming in from the ceiling is very awkward, and just appears to come from no where. The glowing blue orbs are also very weird.

The... lab room, or whatever it is also seems rushed. Although no seams show in the tunnel, the chalkboards have seems and obviously poorly placed parts.

The lighting in the entire place seems off as well, feeling very... dark and somehow matte.
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cooldudett1234567890 is not online. cooldudett1234567890
Joined: 25 Apr 2012
Total Posts: 672
07 Oct 2016 10:42 PM
yenno what I'm just going to redo the whole thing..any suggestions on how to make a good lobby?(make it detailed)
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vectorGunner is not online. vectorGunner
Joined: 23 Mar 2014
Total Posts: 784
07 Oct 2016 10:49 PM
Hard to give advice when I don't know what the game is. Since a lobby should always be dependent on the game you're creating.
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cooldudett1234567890 is not online. cooldudett1234567890
Joined: 25 Apr 2012
Total Posts: 672
07 Oct 2016 10:52 PM
Knife game with diff game modes. (capture the flag, TDM, last man standing, etc.)
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vectorGunner is not online. vectorGunner
Joined: 23 Mar 2014
Total Posts: 784
07 Oct 2016 10:54 PM
Then design something around that. Not really sure what you could do. The current murder games don't have the greatest lobbies, so I don't think it matters much.
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cooldudett1234567890 is not online. cooldudett1234567890
Joined: 25 Apr 2012
Total Posts: 672
07 Oct 2016 11:07 PM
Not a great lobby builder.
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