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| 07 Oct 2016 09:37 PM |
| As long as an object doesn't come into contact with the ground, and isn't under the influence of gravity, it will continue with its exact velocity forever. |
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| 07 Oct 2016 09:42 PM |
| Also, BodyForce works like force in real life: mass times acceleration. If you want something to not experience gravity, you multiply its volume (length times width times height) by its density (which can be seen in CustomPhysicalProperties) by the acceleration due to gravity (196.2). I should be able to figure out how ROBLOX measures its mass by this. |
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| 07 Oct 2016 09:44 PM |
@Strat A game with a physics engine. And it's interesting to see how the physics engine works. |
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| 07 Oct 2016 09:46 PM |
| Ok well have fun with that |
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| 07 Oct 2016 09:46 PM |
in real life, when an object comes in contact with a gravitational field, it will feel an attraction to some degree.
if you're talking about object's escaping the gravitational attraction of the field, then you're looking at escape velocity. |
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| 07 Oct 2016 09:47 PM |
@second In ROBLOX, if you use BodyForce (and potentially BodyVelocity - I haven't tried), any object can be put into a state of freefall where the ambient gravity, which in ROBLOX always points down by default, does not apply. |
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| 07 Oct 2016 09:54 PM |
| It also seems like a 1x1x1 plastic part weighs 87.5 grams. |
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| 07 Oct 2016 09:58 PM |
| ROBLOX BREAKS THE LAWS OF PHYSICS |
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| 07 Oct 2016 09:59 PM |
@billy More accurately, ROBLOX has its own laws of physics. |
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| 07 Oct 2016 10:04 PM |
Then you might want to figure it out because if he/she is not developing then it's a problem.
The Russian Mr. Clean of RT and OT! |
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