|
| 06 Oct 2016 11:49 PM |
http:// pastebin. com/ SXKP MAfC
example:
inverseNormal(workspace.Baseplate) |
|
|
| Report Abuse |
|
|
|
| 06 Oct 2016 11:51 PM |
Useful for making things like rooms or fixing broken meshes and whatnot it should be hollow on the inside |
|
|
| Report Abuse |
|
|
|
| 06 Oct 2016 11:54 PM |
| you can also do things like top-down RPGs where you can see through the walls |
|
|
| Report Abuse |
|
|
|
| 07 Oct 2016 01:55 PM |
bump
it rotates any models around tho |
|
|
| Report Abuse |
|
|
|
| 07 Oct 2016 02:17 PM |
| Using this to make the walls of my buildings be able to be seen inside but not outside because it is a 3D third person rpg game so your camera will not be inside a wall |
|
|
| Report Abuse |
|
|
|
| 07 Oct 2016 06:03 PM |
bump
i think it works because the rotation is inverted so that the axis is actually facing opposite of where it usually should |
|
|
| Report Abuse |
|
|