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Re: Day/Night w/ Realistic OutdoorAmbience

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fearlesswee is not online. fearlesswee
Joined: 04 Sep 2010
Total Posts: 254
07 Oct 2016 11:39 AM
I need a script that can cycle through night and day, whilst adjusting the color of outdoor ambience to match. (IE: Dark purple at midnight, orange at sunrise, grey-ish midday, orange at sundown, and back to dark purple.) It should smoothly transition, and be easily editable so I can play around with the timescale. I know i made a post about this before, but people seemed to be confused with what I was asking for. (one guy just gave me a generic day/night script, got super angry when I told him that wasnt what I needed, someone else gave me a script to make pointlights become enabled at night, and a third person just told me how to tween color3's.)
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Soybeen is not online. Soybeen
Joined: 17 Feb 2010
Total Posts: 21462
07 Oct 2016 11:45 AM
--[[
PLEASE NOTE that I made this script BEFORE I knew about color lerping.
My lighting looked like this:
FogColor = 134, 149, 156
FogDistance = 1500
OutdoorAmbient = 255,255,255
Ambient = 50,50,50
Everything else 0,0,0
]]--

l = game.Lighting
mafterm = (10*60)
daycolorR,daycolorG,daycolorB = 134/255,149/255,156/255
duskcolorR,duskcolorG,duskcolorB = 182/255,168/255, 131/255
steps = 45
interval = (.6)

function TransitionNight()
for i = 1, steps do
wait(interval)
end
end

while true do
-- the tags
local fogred = l.FogColor.r
local foggreen = l.FogColor.g
local fogblue = l.FogColor.b
mafterm = mafterm+1
l:SetMinutesAfterMidnight(mafterm)

-- the coroutines
local TransitionDay = coroutine.wrap(function()
game.ReplicatedStorage.Remote.DuskMusic:FireAllClients()
for i= 1,steps do
fogred= fogred +(duskcolorR/steps)
foggreen= foggreen +(duskcolorG/steps)
fogblue= fogblue +(duskcolorB/steps)
l.FogColor = Color3.new(fogred,foggreen,fogblue)
game.Lighting.FogEnd = l.FogEnd + 22
-- l.Brightness = l.Brightness+(1/steps)
wait(interval)
end
game.ReplicatedStorage.Remote.AmbienceChange:FireAllClients("day")
for i = 1,steps do
game.Lighting.OutdoorAmbient = Color3.new(game.Lighting.OutdoorAmbient.r+(3/255),game.Lighting.OutdoorAmbient.g+(3/255), game.Lighting.OutdoorAmbient.b+(3/255))
fogred = fogred -((duskcolorR-daycolorR)/steps)
foggreen = foggreen -((duskcolorG-daycolorG)/steps)
fogblue = fogblue -((duskcolorB-daycolorB)/steps)
l.FogColor = Color3.new(fogred,foggreen,fogblue)
wait(interval)
end
end)

local TransitionNight = coroutine.wrap(function()
for i = 1,steps do
#################################################################################################################################################################### fogred = fogred -((daycolorR-duskcolorR)/steps)
foggreen = foggreen -((daycolorG-duskcolorG)/steps)
fogblue = fogblue -((daycolorB-duskcolorB)/steps)
l.FogColor = Color3.new(fogred,foggreen,fogblue)
wait(interval)
end
game.ReplicatedStorage.Remote.AmbienceChange:FireAllClients("night")
for i= 1,steps do
fogred= fogred -(duskcolorR/steps)
foggreen= foggreen -(duskcolorG/steps)
fogblue= fogblue -(duskcolorB/steps)
l.FogColor = Color3.new(fogred,foggreen,fogblue)
game.Lighting.FogEnd = l.FogEnd - 22
wait(interval)
end
end)

-- the time check
if game.Lighting:GetMinutesAfterMidnight() == 6 * 60 then
TransitionDay()
interval = .6
elseif game.Lighting:GetMinutesAfterMidnight() == 17 * 60 then
TransitionNight()
interval = .275
end
wait(interval)
end
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Soybeen is not online. Soybeen
Joined: 17 Feb 2010
Total Posts: 21462
07 Oct 2016 11:47 AM
Sorry some pieces were censored
Here is the link on paste bin: /zCfJ5WT1
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fearlesswee is not online. fearlesswee
Joined: 04 Sep 2010
Total Posts: 254
07 Oct 2016 12:09 PM
Sadly, it seems your script does little more than advance the day cycle. It doesnt change fogcolor, ambient, outdoor ambient, or anything of the sorts. It does seem to fire servers stored in replicatedstorage. Maybe those parts are responsible for the change?
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Soybeen is not online. Soybeen
Joined: 17 Feb 2010
Total Posts: 21462
07 Oct 2016 12:12 PM
It actually does all of that.

This was directly lifted from my game Dusk, check it out to see how this effect should look for you.
Make sure you have the Output open, and observe any errors that might be occurring.

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fearlesswee is not online. fearlesswee
Joined: 04 Sep 2010
Total Posts: 254
07 Oct 2016 12:19 PM
Okay, it would seem that now it DOES work, just that for some reason it didn't before. But this only tweens for 2 colors, 1 day color, and 1 night color, not the 4 color plan I had in mind. This does help me get an idea of what I'm working with though. Thank you.
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Soybeen is not online. Soybeen
Joined: 17 Feb 2010
Total Posts: 21462
07 Oct 2016 12:25 PM
If it's truly working properly, it will adjust the day color, the night color, and the fog color between a deep orange, and black to give the illusion of dusk/dawn.
I can't remember if I programmed purple in here or not.

But yes, learn color lerping, it's so much easier than this ^_^ less finicky
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