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Re: Filtering Enabled

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Cytheur is not online. Cytheur
Joined: 12 Aug 2014
Total Posts: 7328
02 Oct 2016 08:05 PM
After reading the wiki, I still can't exactly figure out filtering enabled. Which in my eyes is kind of pathetic. I know it's not that hard from what I hear, it just takes a bit of time to learn how to do it, then it gets easier from there.

First question, it talks about needing a 'local' script, and a 'server script'.

Where would you put the 'local' script, and the 'server' script, when you are making a simple 'clicky' door?

[ Click door, it opens. ]



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XCVlll is not online. XCVlll
Joined: 23 Oct 2008
Total Posts: 963
02 Oct 2016 08:07 PM
you would use remote events
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Cytheur is not online. Cytheur
Joined: 12 Aug 2014
Total Posts: 7328
02 Oct 2016 08:09 PM
I know I'd use remote events, I'm just wondering where the scripts go. I'll try and make one real quick, maybe it'll make this easier.


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Cytheur is not online. Cytheur
Joined: 12 Aug 2014
Total Posts: 7328
02 Oct 2016 08:14 PM
Object Location = Workspace

EVERYTHING used in this is inside of the Door brick.

Local Script

script.Parent.ClickDetector:connect(function()
script.Parent.OpenEvent:FireAllClients()
end)

Remote Event inside door named OpenEvent

Regular Script

script.Parent.ClickDetector:connect(function()
script.Parent.OpenEvent:FireAllClients()
end)

Clickdetector inside of door.


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XCVlll is not online. XCVlll
Joined: 23 Oct 2008
Total Posts: 963
02 Oct 2016 08:15 PM
you can ### them anywhere really, but it helps if you ### things together
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isc88 is not online. isc88
Joined: 30 May 2013
Total Posts: 27545
02 Oct 2016 08:19 PM
I'm not really sure how to use FE but If it's a normal door in the workspace, i don't think you need a localscript and serverscript ## ## use # ############## ### should only need those things if it's an actual client-to-server communication (like clicking a button in the player's GUI so you should just be able to do it all in a server script inside the door. ##### Robux: R$140,448 Rap: 19,585
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isc88 is not online. isc88
Joined: 30 May 2013
Total Posts: 27545
02 Oct 2016 08:21 PM
wait, nvm

i have no idea how to use FE, disregard everything I said XD


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cabbler is online. cabbler
Joined: 19 Jun 2015
Total Posts: 735
02 Oct 2016 08:26 PM
It doesn't matter where the scripts go as long as they recognize and communicate with eachother. Filtering is not hard at all. Only annoying.
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Cytheur is not online. Cytheur
Joined: 12 Aug 2014
Total Posts: 7328
02 Oct 2016 08:28 PM
So what I did, was that incorrect I'm guessing?


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cabbler is online. cabbler
Joined: 19 Jun 2015
Total Posts: 735
02 Oct 2016 08:38 PM
You have the right idea. It would be more like this though.

Local Script

script.Parent.ClickDetector:connect(function()
script.Parent.OpenEvent:FireServer()
end)

Regular Script

script.Parent.ClickDetector:connect(function()
script.Parent.OpenEvent.OnServerEvent:connect(function()
--open door
end)

end)

Although you might be able to handle the door on server side only
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Cytheur is not online. Cytheur
Joined: 12 Aug 2014
Total Posts: 7328
02 Oct 2016 08:38 PM
I need to learn this.

Hackers are slaughtering my game from ever getting popular


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cabbler is online. cabbler
Joined: 19 Jun 2015
Total Posts: 735
02 Oct 2016 08:39 PM
actually the script would simply be like this
Regular Script

script.Parent.OpenEvent.OnServerEvent:connect(function()
--open door
end)
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Cytheur is not online. Cytheur
Joined: 12 Aug 2014
Total Posts: 7328
02 Oct 2016 09:30 PM
Oh I thought it always needed a regular script, and a local script.


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Cytheur is not online. Cytheur
Joined: 12 Aug 2014
Total Posts: 7328
02 Oct 2016 09:44 PM
Thanks so much! I understand finally!


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