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| 26 Sep 2016 04:48 PM |
| I've read the wiki, but I still cannot grasp camera manipulation. For example, how would I make the player have a birds eye view of their player? I managed to do something, but they could still zoom out and pan around. I want them to have a fixed camera angle that cannot change. |
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iIikeyou
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| Joined: 07 Mar 2012 |
| Total Posts: 1659 |
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| 26 Sep 2016 04:54 PM |
camera.CameraType=6 game:GetService'RunService'.RenderStepped:connect(function() camera.CoordinateFrame=CFrame.new(char.Head.Position+Vector3.new(0,10),char.Head.Position) end) |
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| 26 Sep 2016 05:00 PM |
| Thank you so much, the camera angle is good now, but my player cannot move at all, and as you can see I'm not an amazing scripter so I can't tell what's making this happen... |
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iIikeyou
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| Joined: 07 Mar 2012 |
| Total Posts: 1659 |
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| 26 Sep 2016 05:22 PM |
well i guess you could neglect changing the cameratype but it might get a bit glitchy depending on player settings youd have to make your own script to make the player move otherwise |
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Kodran
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| Joined: 15 Aug 2013 |
| Total Posts: 5330 |
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| 26 Sep 2016 05:26 PM |
The problem is that if the camera is looking directly down towards the character the momentum is pushed towards the ground which means the player can't move. Try offsetting the camera position a bit.
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| 26 Sep 2016 05:35 PM |
| @Kodran, thanks, if I changed the angle a tiny bit my character can move, although due to the weird angle my player moves in very funny directions, so I think it would be simpler if I just script my own movements. |
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