i_Movie
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| Joined: 06 Apr 2014 |
| Total Posts: 11725 |
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| 25 Sep 2016 04:16 PM |
If it threw an error I would post it but it's unfortunate and doesn't throw an error.
You may be thinking that the pcall() is useless where I put it but I only do that so it doesn't break the script if it errors.
My only conclusion is that .Played is not working at all..
Lazerus.Played:connect(function() print("Fired") SongStarted:FireAllClients(Lazerus.SoundId) end)
SongStarted.OnClientEvent:connect(function(Sound) print("Fired") local ID = Sound:match("%d+") NumbValue.Value = ID local Song = MarketplaceService:GetProductInfo(ID) pcall(function() CurrentSong.Text = "[Now Playing]: "..Song.Name while wait() do if Lazerus.IsPlaying then SongProgress:TweenSize(UDim2.new((math.floor(Lazerus.TimePosition/Lazerus.TimeLength)),0,1,0), "Out", "Quint", 1, true) end end end) end)
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| 25 Sep 2016 04:19 PM |
You cant FireAllClients from a local script
if that is in a server script, it might work. but the Played event should work anyways on local scripts |
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i_Movie
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| Joined: 06 Apr 2014 |
| Total Posts: 11725 |
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| 25 Sep 2016 04:25 PM |
This part is Server:
Lazerus.Played:connect(function() print("Fired") SongStarted:FireAllClients(Lazerus.SoundId) end)
The rest that I posted was client side.
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| 25 Sep 2016 04:26 PM |
well cant you just do this?: Lazerus.Played:connect(function(Sound) |
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i_Movie
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| Joined: 06 Apr 2014 |
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| 25 Sep 2016 04:27 PM |
Uh, yes but it's not really needed.
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llaserx
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| Joined: 10 Dec 2011 |
| Total Posts: 53069 |
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| 25 Sep 2016 04:28 PM |
u been on the SAME SCRIPT FOR MONTHS NOW
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i_Movie
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| Joined: 06 Apr 2014 |
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| 25 Sep 2016 04:29 PM |
llaser
This is a new script, I took it and redid it since I don't like the other one.
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| 25 Sep 2016 04:30 PM |
"Its not really needed"
????????? what is wrong with removing the server script entirely and connecting on the client? that script isnt needed XD |
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i_Movie
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| Joined: 06 Apr 2014 |
| Total Posts: 11725 |
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| 25 Sep 2016 04:32 PM |
Yeah, I could do that but I like keeping server and client seperate especially when it comes to sounds and FE. (Notice how this script is FE)
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| 25 Sep 2016 04:32 PM |
| it will still work on the client, the server replicates to the client so the event will be available on the client and that was useless |
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Mys_t
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| Joined: 23 Aug 2016 |
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i_Movie
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| Joined: 06 Apr 2014 |
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| 25 Sep 2016 04:36 PM |
Uh. Ok, well none of what you just said helped me resolve the issue so...
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i_Movie
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| 25 Sep 2016 04:38 PM |
connecting it to Played will work even with FE enabled so you dont need that :/ unless the event says on the wiki "YOU CAN ONLY USE THIS IN ___ FOR IT TO WORK" it will work with FE enabled |
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llaserx
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| Joined: 10 Dec 2011 |
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| 25 Sep 2016 04:41 PM |
"This is a new script, I took it and redid it since I don't like the other one."
U BEEN DOING THE SAME THING FOR MONTHS
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i_Movie
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| 25 Sep 2016 04:41 PM |
Needed or not, I don't care. It works in the other version I scripted.
For my other game: The server script is the same exact one as the one I just scripted and it works just fine.
The only thing that is different is the client side.
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llaserx
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i_Movie
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| Joined: 06 Apr 2014 |
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| 25 Sep 2016 04:42 PM |
@llaser
Dude, I don't care. I'm not even a popular dev at all nor am I known so why does it matter so much to you?
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llaserx
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| Joined: 10 Dec 2011 |
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| 25 Sep 2016 04:46 PM |
BECAUSE U CANT BE THIS BAD FOR A MUSIC PLAYER
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i_Movie
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| Joined: 06 Apr 2014 |
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| 25 Sep 2016 04:48 PM |
Actually, this doesn't play the music. All this does is checks if music is playing or not.
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llaserx
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| 25 Sep 2016 04:50 PM |
I SAID FOR A MUSIC PLAYER
FOR A
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i_Movie
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| Joined: 06 Apr 2014 |
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| 25 Sep 2016 04:53 PM |
And... ur calling me bad although I literally scripted an entire other version that works just fine... Whelp.. ded..
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llaserx
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| Joined: 10 Dec 2011 |
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| 25 Sep 2016 05:00 PM |
THEN U SHOULDNT BE STRUGGLING
LIAR
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