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Re: Finding Reasons for Network Receive Drop

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UFAIL2 is online. UFAIL2
Joined: 14 Aug 2010
Total Posts: 6905
23 Sep 2016 06:41 PM
Firstly may someone list some reasons that could cause the Network Receive to be low?
Secondly is there any way to pinpoint this?
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AggressiveCatch is not online. AggressiveCatch
Joined: 17 Jul 2011
Total Posts: 5840
23 Sep 2016 06:52 PM
lots of moving parts

lots of remote events being called at the same time
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skydude221 is not online. skydude221
Joined: 15 May 2013
Total Posts: 5014
23 Sep 2016 06:56 PM
while true do

part = Instance.new("Part", Workspace)
wait(0.1)
end
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UFAIL2 is online. UFAIL2
Joined: 14 Aug 2010
Total Posts: 6905
23 Sep 2016 09:04 PM
"lots of remote events being called at the same time" I have ###### ## to every single Remote object in my game and nothing is being triggered.
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