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Re: HHCL FORMULAE

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eelee345 is not online. eelee345
Joined: 19 Mar 2012
Total Posts: 6255
22 Sep 2016 09:53 PM
FOR WHAT IS FILTERED: pastebin (dot) com /UxMU2r7L

Those who know me around the league have known that I have been working on multiple formulae to find out the "rating points" and "skill" of a player. This formula, however, is the one I've been working the longest. Initially derived from my first unit, TPPR, which represents the amount of time on ice required for one point, I worked tirelessly to find a way to incorporate +/- into this formula. When discovering a way to incorporate +/-, I then began to work to incorporate seeding- or the way to determine the quality of the players one was playing with. A secondary formulae is an activity formulae, determining how much skill a player would bring to a team.

These are the rough drafts of these formulae.

FORMULAE 1: CLASS PLAYER RATING POINTS

1000/(TOI/p) + 1.25(+/-) + (s)(spr) = rp

Where:
TOI = Time on Ice(minutes)
p = Points
+/- = Plus/Minus
s = seed
spr = seed point ratio(SEE BELOW)
rp = rating points

SEED POINT RATIOS COLUMN(SUBSTITUTE FOR SPR DEPENDING ON SEED[S]) - THIS WILL ONLY WORK FOR HHCL CONFERENCE CALCULATIONS OR PGHL

SEED # FACTOR TO MULTIPLY BY
1 2.00
2 1.92
3 1.84
4 1.76
5 1.68
6 1.60
7 1.52
8 1.44
9 1.36
10 1.28
11 1.20
12 1.12
13 1.06
14 1.00

SEED POINT RATIOS COLUMN(SUBSTITUTE FOR SPR DEPENDING ON SEED[S]) - THIS WILL ONLY WORK FOR HHCL LEAGUE CALCULATIONS

SEED # FACTOR TO MULTIPLY BY
1 2.45
2 2.40
3 2.35
4 2.30
5 2.25
6 2.20
7 2.15
8 2.10
9 2.05
10 2.00
11 1.95
12 1.90
13 1.85
14 1.80
15 1.75
16 1.70
17 1.65
18 1.60
19 1.55
#########################################################################################################################25 1.25
26 1.20
27 1.15
28 1.10
IF REQUIRED
29 1.05
30 1.00

So, let's put the formula into action. Let us take Fosmanx from last season and put his figures into this.

##########################################################################################################################################################################################################################################################1000/(489/94) + 1.25(+31) + (7)(1.52)
1000/5.2021276596 + 32.25 + 10.64
192.22903885+32.25+10.64
224.47903885+10.64
235.11903885
235

I would clock in at 235 rating points. Where did I lose most of my points? Why, it was my horrible TPPR- I took 5.2 minutes to get one point.

But that is not the only formulae I've devised. I also added a way to incorporate activity, so the rating the player would have based on activity- the worth he would bring to the team.

FORMULAE 2: ACTIVITY PLAYER WORTH

(1000/[TOI/p] + 1.25[+/-] + [s][spr])(gp/sgp) = arp

Where:
TOI = Time on Ice(minutes)
p = Points
+/- = Plus/Minus
s = seed
spr = seed point ratio(SEE ABOVE)
rp = rating points
sgp = season games possible
gp = games played
arp = activity rating points

So, let's plug in Fosmanx's numbers again.

(1000/[TOI/p] + 1.25[+/-] + [s][spr])(gp/sgp)
(1000/[344/154] + 1.25[+124] + [1][2])(48/57)
#################################################################################################################509.19951043
509

Fosmanx would clock in at 509 activity rating points based on his performance and activity last season.

Now, my numbers.

(1000/[TOI/p] + 1.25[+/-] + [s][spr])(gp/sgp)
(1000/[489/94] + 1.25[+31] + [7][1.52])(47/57)
###################################################################################################################################################### would clock in at 194 activity rating points based on my performance and activity last season.

If you've made it this far, I'm surprised. Thanks for reading.
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wistfulspongebobbest is not online. wistfulspongebobbest
Joined: 10 Feb 2011
Total Posts: 34010
22 Sep 2016 09:56 PM
wicket + batsman = player rating
wow great formula


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jacob_nyr is not online. jacob_nyr
Joined: 16 Sep 2016
Total Posts: 61
22 Sep 2016 11:05 PM
HIT ME UP COACH

JK XD
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eelee345 is not online. eelee345
Joined: 19 Mar 2012
Total Posts: 6255
23 Sep 2016 12:35 AM
I mean the point of sharing the formula is that you can do it yourself, aura
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eelee345 is not online. eelee345
Joined: 19 Mar 2012
Total Posts: 6255
23 Sep 2016 12:38 AM
@wist

A proper cricket formula would be:

120/BPB=ABPI

That's the average boundary per innings in a t20 match. A batsman is not able to be deducted from a wicket, unfortunately. It's okay, you tried.
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eelee345 is not online. eelee345
Joined: 19 Mar 2012
Total Posts: 6255
23 Sep 2016 12:42 AM
However, if you added runs and added it by innings dismissed, you would get a formula of R/I. That is batting average- a formula well known among cricket circles. Therefore, to derive a new cricket unit, we would have to incorporate a batting average to get to rating points. So, for T20 cricket, it would be R/I*120/BPB, and Odi cricket R/I*120/BPB.

If you want to learn more, just hit me with a pm and I've got you.
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TigoTheTigre is not online. TigoTheTigre
Joined: 23 Feb 2010
Total Posts: 6638
23 Sep 2016 01:05 AM
you idiots decline way too many trades it doesn't matter if it's a LITTLE unbalanced it's only if the gap is major

mfw
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sportsfan1414 is not online. sportsfan1414
Joined: 22 Dec 2011
Total Posts: 11798
23 Sep 2016 06:58 AM
Gh0st stop being triggered!!!!1111
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ebenton95 is not online. ebenton95
Joined: 06 Nov 2011
Total Posts: 9671
23 Sep 2016 07:37 AM
wicket + batsman = player rating
wow great formula
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deathrange07 is not online. deathrange07
Joined: 19 Jan 2008
Total Posts: 62674
23 Sep 2016 08:07 AM
this is my last season one :d. surprised that my +/- was so high lol.

1000/(TOI/p) + 1.25(+/-) + (s)(spr) = rp
1000/(31976/80) + 1.25(19) + (9*1.36) = rp
1000/339.7 + 23.75 + 12.24 = rp
2.94377... + 35.99 = rp
38.93 = rp

there probably should be a few other things such as shooting percentage, hits, and PIM tbh, and probably a separate formula for defenders that gives bonus points for +/- and hits.

RIP Koolboy123, Oct. 1, 1992-Apr. 27, 2016 ʕ •ᴥ•ʔ
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deathrange07 is not online. deathrange07
Joined: 19 Jan 2008
Total Posts: 62674
23 Sep 2016 08:09 AM
totally not biasing when i say that because /LMb4HnY.png

sweat to go totly not..,./

RIP Koolboy123, Oct. 1, 1992-Apr. 27, 2016 ʕ •ᴥ•ʔ
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deathrange07 is not online. deathrange07
Joined: 19 Jan 2008
Total Posts: 62674
23 Sep 2016 08:14 AM
################################################################################################################################################################################################
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deathrange07 is not online. deathrange07
Joined: 19 Jan 2008
Total Posts: 62674
23 Sep 2016 08:18 AM
TRIGGERED.

my ARP was 32.44, noob roblox

RIP Koolboy123, Oct. 1, 1992-Apr. 27, 2016 ʕ •ᴥ•ʔ
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eelee345 is not online. eelee345
Joined: 19 Mar 2012
Total Posts: 6255
23 Sep 2016 10:00 AM
You miscalculated, death, you put TOI in seconds when it should be in minutes.
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eelee345 is not online. eelee345
Joined: 19 Mar 2012
Total Posts: 6255
23 Sep 2016 10:05 AM
I am also working on formulae for defenders and forwards.
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deathrange07 is not online. deathrange07
Joined: 19 Jan 2008
Total Posts: 62674
23 Sep 2016 11:42 AM
That would explain why my rating was so low lol
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