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| 20 Sep 2016 06:40 PM |
Is there any way to take the reset button away itself, or would there be another more efficient way? |
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| 20 Sep 2016 06:42 PM |
The only thing you can do to remove the reset function I belive is to rename the humanoid, but why do you want to do it?
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| 20 Sep 2016 06:43 PM |
So I do not have to make code detecting when a player resets purposely, to reset other code and values. |
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| 20 Sep 2016 06:44 PM |
| Rename their character's humanoid. |
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| 20 Sep 2016 06:46 PM |
Renaming the humanoid would cause errors though, and yes I know removing the reset button would also likely cause errors. |
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Kervos
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| Joined: 27 Aug 2015 |
| Total Posts: 322 |
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| 20 Sep 2016 07:09 PM |
you could try making them respawn very fast, no forcefield , and at the exact spot they died, with every tool and item they had still equipped etc, and it'll almost seem like they didn't reset
unless you have specific intentions of course |
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WoolHat
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| Joined: 19 May 2013 |
| Total Posts: 1873 |
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| 20 Sep 2016 07:22 PM |
When a player intentionally dies, put a tag into their Humanoid. If the player dies and the tag isn't there, do:
Player:Kick("have you learned your lesson? ") |
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4ef
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| Joined: 27 May 2013 |
| Total Posts: 5633 |
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| 20 Sep 2016 07:23 PM |
you're restricting players therefore players will be butthurt
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| 20 Sep 2016 08:34 PM |
Are you butthurt?
I do not donate or have the time to help you on your games. If you wanna learn how to build/script/develop a game, the ROBLOX Wiki is one of the best resources for that! (wiki.roblox.com) |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 20 Sep 2016 08:35 PM |
--local script
local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:wait() local human = char:WaitForChild('Humanoid') human.Name = 'Human'
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booing
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| Joined: 04 May 2009 |
| Total Posts: 6594 |
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| 20 Sep 2016 08:40 PM |
game.Workspace.Players.PlayerName.Humanoid.MaxHealth = math.huge
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Tynezz
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| Joined: 28 Apr 2014 |
| Total Posts: 4945 |
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| 20 Sep 2016 09:08 PM |
What are you guys doing can't do you
local humanoid = game.Players.LocalPlayer.Character:WaitForChild('Humanoid') humanoid:SetStateEnabled('Died',false) |
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| 20 Sep 2016 09:25 PM |
Thank you every one for the feedback, I will be sure to test out some of the methods you gave me. |
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