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Re: Filtering Enabled with Gui

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DeaTerra is not online. DeaTerra
Joined: 30 Jan 2012
Total Posts: 69
19 Sep 2016 10:08 AM
If I were to alter some properties within a BillboardGui in Workspace using a client-side script, I'm guessing everyone wouldn't be able to see the change since it's firing from a client side. So how would I be able to make that change visible to everyone?
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Wunder_Wulfe is not online. Wunder_Wulfe
Joined: 13 Sep 2016
Total Posts: 8356
19 Sep 2016 10:10 AM
simply change it on the server
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DeaTerra is not online. DeaTerra
Joined: 30 Jan 2012
Total Posts: 69
19 Sep 2016 10:12 AM
Oh, I thought Gui aspects were strictly Client-Sided.

I remember someone informing me that...
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Wunder_Wulfe is not online. Wunder_Wulfe
Joined: 13 Sep 2016
Total Posts: 8356
19 Sep 2016 10:14 AM
no, guis are only client sided if you put the gui inside someone elses playergui
and they also can only detect user input locally
use remote events or functions
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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
19 Sep 2016 10:30 AM
simply modify the billboard on the server if you want everyone to see the change


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nicemike40 is not online. nicemike40
Joined: 19 Dec 2008
Total Posts: 1814
19 Sep 2016 10:52 AM
Things in workspace are generally server-side, especially if FilteringEnabled is off.

If FE is off, you can modify server-side things, like that BillboardGui, client-side and have it make the change on the actual server.

If FE is ON, the client can't directly do anything to affect what other players see, and RemoteEvents/Functions have to be used.


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