afif317
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| Joined: 28 Sep 2013 |
| Total Posts: 84 |
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| 17 Sep 2016 10:21 PM |
So, basically, I made the player's humanoid move to a part, however, you can still move your character, and it interrupts the humanoid moving to it, and stops it. How would I fix this, but still let the humanoid move to the part (meaning Walkspeed wouldn't work)?
R$26 I'm broke rn |
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| 17 Sep 2016 10:23 PM |
game:service'ContextActionService':UnbindAction("forwardMovement") game:service'ContextActionService':UnbindAction("backwardMovement") game:service'ContextActionService':UnbindAction("rightMovement") game:service'ContextActionService':UnbindAction("leftMovement") |
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afif317
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| Joined: 28 Sep 2013 |
| Total Posts: 84 |
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| 17 Sep 2016 10:24 PM |
thx ill try that
R$26 I'm broke rn |
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afif317
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| Joined: 28 Sep 2013 |
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| 17 Sep 2016 10:29 PM |
that doesn't work. Does it have to be done in a localscript or something?
R$26 I'm broke rn |
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afif317
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| Joined: 28 Sep 2013 |
| Total Posts: 84 |
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| 17 Sep 2016 10:31 PM |
nevermind figured out how to fix it its simply game:service is depreciated i use game:GetService instead
R$26 I'm broke rn |
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| 17 Sep 2016 10:33 PM |
| It has to be used from a LocalScript; and it does work, it just used a deprecated method. |
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afif317
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| Joined: 28 Sep 2013 |
| Total Posts: 84 |
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| 17 Sep 2016 10:34 PM |
weird for me doesnt have to be done frm a localscript in studio maybe it does in real game also no it doesnt work even roblox says to use GetService instead ty tho
R$26 I'm broke rn |
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| 17 Sep 2016 10:36 PM |
@afif
1. It won't work in a real game, only studio.2 2. IT DOES WORK! There is a difference between broken and deprecated. Broken = non-working. Deprecated = non recommended. |
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afif317
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| Joined: 28 Sep 2013 |
| Total Posts: 84 |
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| 17 Sep 2016 10:37 PM |
OH Thank you sir. So the door touched script would have to make it enable an event, and when that event is triggered, it will activate my localscript for it then, Mk. Also when I rebind, it says that the third argument is missing. Help?
R$26 I'm broke rn |
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| 17 Sep 2016 10:41 PM |
@afif
To rebind, you do this from a local-script.
game.Players.LocalPlayer.PlayerScripts.ContolScript.Enabled = false game.Players.LocalPlayer.PlayerScripts.ContolScript.Enabled = true |
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afif317
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afif317
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| Joined: 28 Sep 2013 |
| Total Posts: 84 |
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| 17 Sep 2016 10:44 PM |
@IndustrialOrc
Thanks for the help, I'll try it out and I'll tell you if it worked or not I wish I could give a small sum but I'm broke rn
My ROBUX:
R$26 I'm broke rn |
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afif317
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| Joined: 28 Sep 2013 |
| Total Posts: 84 |
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| 17 Sep 2016 10:46 PM |
so im using that, but it wont disable the movement, weird, I can still move in studio, haven't tried it in real game, can you move in studio?
R$26 I'm broke rn |
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| 17 Sep 2016 10:46 PM |
| It's fine, I just forum here to help ^.^ |
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| 17 Sep 2016 10:47 PM |
@afif
Add this before disabling
local a={"right",'left',"forward",'backward'} for i,v in next,a do repeat wait() until game:service'ContextActionService':GetBoundActionInfo(v.."Movement" end
backward might be backwards |
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| 17 Sep 2016 10:48 PM |
| ######################################################################################################################################################################################## |
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| 17 Sep 2016 10:49 PM |
local a={"right",'left',"forward",'backward'} for i,v in next,a do repeat wait() until game:service'ContextActionService':GetBoundActionInfo(v.."Movement") end |
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afif317
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| Joined: 28 Sep 2013 |
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| 17 Sep 2016 10:50 PM |
Thanks SO much, it worked! I REALLY appreciate the help man.
R$26 I'm broke rn |
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afif317
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| Joined: 28 Sep 2013 |
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| 17 Sep 2016 11:01 PM |
Im REALLY sorry that I keep bugging you, but heres an error Im getting ContolScript is not a valid member of PlayerScripts
R$26 I'm broke rn |
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| 17 Sep 2016 11:02 PM |
change it to ControlScript that was a grammar error lol |
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afif317
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| Joined: 28 Sep 2013 |
| Total Posts: 84 |
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| 17 Sep 2016 11:03 PM |
oh hahaha mk thx
R$26 I'm broke rn |
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afif317
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| Joined: 28 Sep 2013 |
| Total Posts: 84 |
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| 17 Sep 2016 11:16 PM |
Ugh not again... Um, even after adding the enabled = false enabled = true, it still says Argument 3 nil or missing from game:service'ContextActionService':BindAction("forwardMovement")
R$26 I'm broke rn |
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| 17 Sep 2016 11:19 PM |
| You shouldn't be using BindAction, use only the code I gave. |
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afif317
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| Joined: 28 Sep 2013 |
| Total Posts: 84 |
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| 17 Sep 2016 11:24 PM |
Oh Mk. Oh wait, we ran into another problem =/
Now we can't move after we walk into the door, for 2 seconds, and then we can, which is great. BUT now it isn't walking to the part after we cant move for some reason
R$26 I'm broke rn |
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