vertfire
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| Joined: 30 Mar 2014 |
| Total Posts: 88 |
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| 17 Sep 2016 02:41 PM |
| I'm wondering how to make a platform that flies straight upward and doesn't slow down by the weight. I would like it too be not anchored though. |
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| 17 Sep 2016 02:43 PM |
Put a BodyVelocity inside the platform and experiment with it
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| 17 Sep 2016 02:44 PM |
Simple. Don't anchor it. Put a script inside the part. Here's the script:
part = script.Parent while true do wait(0.1) part.Position = part.Position + Vector3.new(0,1,0) end
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vertfire
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| Joined: 30 Mar 2014 |
| Total Posts: 88 |
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| 17 Sep 2016 02:44 PM |
| My problem with that is the body position is effected by weight and it can be tossed around on the X axis and Z, but it only needs to move on the Y |
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vertfire
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| Joined: 30 Mar 2014 |
| Total Posts: 88 |
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| 17 Sep 2016 02:46 PM |
| It would still fall, and I don't want to use positions because it clips through stuff. |
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| 17 Sep 2016 02:46 PM |
Well if you want it to be unanchored then put a BodyPosition in it to and put force on the X and Z axis
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| 17 Sep 2016 02:46 PM |
You need to learn how to properly code. It doesn't clip through stuff if you use raycasting to detect if it touches things. |
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vertfire
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| Joined: 30 Mar 2014 |
| Total Posts: 88 |
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| 17 Sep 2016 02:47 PM |
| Ok, what I mean is, I'm trying to make a platform to hold some objects. These are really heavy so if I use body position the platform sinks and I will tip. |
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| 17 Sep 2016 02:49 PM |
You're not using enough force
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vertfire
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| Joined: 30 Mar 2014 |
| Total Posts: 88 |
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| 17 Sep 2016 02:50 PM |
| I know how to code, I'm just having trouble with the situation. If I use raycasting to stop it when it hits an object, then it can't lift anything. |
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vertfire
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| Joined: 30 Mar 2014 |
| Total Posts: 88 |
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| 17 Sep 2016 02:52 PM |
@Vert
Yes it can. You obviously know little to nothing about coding.
My advice? TAKE SOME TIME, LEARN TO CODE, THEN MAKE A GAME!
Oh, and if you refuse to properly CFrame, imbecile, then look up the GetMass method. |
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vertfire
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| Joined: 30 Mar 2014 |
| Total Posts: 88 |
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| 17 Sep 2016 02:56 PM |
| I don't do you Cframe because changing a part's position to clip inside another part's position will automatically force the moving part to move ABOVE the other one. So that means if I put an not anchored part on top of it, it will just drop it. So please try do read. |
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| 17 Sep 2016 02:58 PM |
| "I don't do you Cframe because changing a part's position to clip inside another part's position will automatically force the moving part to move ABOVE the other one. So that means if I put an not anchored part on top of it, it will just drop it. So please try do read." #### ## ###### Your 100% wrong. You obviously do not understand raycasting, ######### body objects, or anything of the sort. You have no idea how positioning works, how to account for kinks you run into, or anything else. Also, get better english. |
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vertfire
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| Joined: 30 Mar 2014 |
| Total Posts: 88 |
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| 17 Sep 2016 02:58 PM |
| And really, all get mass does is get the mass of the part. Moving the position of a part won't be effected with get mass using your way. |
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| 17 Sep 2016 02:59 PM |
"I don't do you Cframe because changing a part's position to clip inside another part's position will automatically force the moving part to move ABOVE the other one. So that means if I put an not anchored part on top of it, it will just drop it. So please try do read."
Your 100% wrong.
You obviously do not understand raycasting, CFraming, body objects, or anything of the sort.
You have no idea how positioning works. You have no idea how to account for kinks you run into, or anything else.
Also, get better english. |
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| 17 Sep 2016 02:59 PM |
| And OP, do you really not understand english? I was saying that if you really want to use BodyObjects, GetMass will be helpful. |
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FPSPwnz0r
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| Joined: 27 Jun 2011 |
| Total Posts: 2737 |
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| 17 Sep 2016 03:01 PM |
^^ Jeez dude, you're being saltier than the ocean right now
You can use raycasting, you're right, but BodyVelocity or other body forces is just a lot easier.
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vertfire
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| Joined: 30 Mar 2014 |
| Total Posts: 88 |
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| 17 Sep 2016 03:01 PM |
And you know, I tried to use positions before, and that's why I stopped using it. IT WILL clip through and what should I do with raycasting if you like it so much. I bet you never even tried what you said. |
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| 17 Sep 2016 03:02 PM |
He doesn't want it to slow down, doesn't want to use GetMass, wont anchor it, and won't CFrame. What else does he want? Does he want me to wipe his but with a golden kleenex too? |
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| 17 Sep 2016 03:03 PM |
OP, you're like 10. It clipped through BECAUSE you didn't raycast. Learn to script, check the Wiki for raycasting API, learn to CFrame, then come talk to me. |
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vertfire
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| Joined: 30 Mar 2014 |
| Total Posts: 88 |
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| 17 Sep 2016 03:03 PM |
| Ok, I'm just asking for a platform that won't tilt and will lift not anchored parts |
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FPSPwnz0r
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| Joined: 27 Jun 2011 |
| Total Posts: 2737 |
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| 17 Sep 2016 03:03 PM |
^^ I'd like that, never even knew golden kleenex existed
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vertfire
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| Joined: 30 Mar 2014 |
| Total Posts: 88 |
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| 17 Sep 2016 03:06 PM |
| Yeah, I think I'll give up on the forums. No one can just give a straight answer and everyone just goes into fights. I'll just use the wiki because it seems to help more than the forums. |
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