ManxFox
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| Joined: 12 Nov 2008 |
| Total Posts: 227 |
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| 13 Sep 2016 01:20 PM |
NameOcclusion property is broken. if you change the property it will not effect anything
it is set to OccludeAll by default.
If you change it to NoOcclusion in a script it works in studio but not in an actual game
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 13 Sep 2016 01:22 PM |
I think you just need to make custom name tags. I'm tired of seeing you spam this forum because you don't understand how to do such a simple task.
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ManxFox
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| Joined: 12 Nov 2008 |
| Total Posts: 227 |
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| 13 Sep 2016 01:24 PM |
This isn't about me not understanding how to do something, I've done it multiple times in multiple games. I did it yesterday and it worked fine. Go ahead and try it yourself if you don't believe me. I'm not spamming because I don't understand it, I'm spamming because I'm trying to get the point out there that this property literally seems to be broken.
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 13 Sep 2016 01:26 PM |
--server script
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(char) local human = char:WaitForChild('Humanoid') human.NameOcclusion = Enum.NameOcclusion.NoOcclusion end) end)
Now test this in an actual game.
Now that hard.
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ManxFox
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| Joined: 12 Nov 2008 |
| Total Posts: 227 |
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| 13 Sep 2016 01:31 PM |
If you noticed my other posts and actually read them, you would realise I already HAVE tried using that.
I've tried setting it using an Enum value (= Enum.NameOcclusion.NoOcclusion) I've tried setting it using an Int (= 2) I've tried setting it using a String (= "NoOcclusion")
I've tried setting it from StarterCharacterScripts (script.Parent.Humanoid.NameOcclusion = "NoOcclusion"
I've tried using a LocalScript in StarterPlayerScripts to set it local p = game.Players.LocalPlayer
p.CharacterAdded:connect(function(c) c.Humanoid.NameOcclusion = "NoOcclusion" end)
I've tried manually setting it using the Dev Console in game too. Same result.
NOTHING works IN GAME It works in Studio when I test it using a Local Server with 2 players. But once I go into an actual game with actual people (My friend is helping me test this) It isn't working.
I know what I'm doing and I'm quite capable in LUA. This property seriously isn't working.
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ManxFox
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| Joined: 12 Nov 2008 |
| Total Posts: 227 |
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ManxFox
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| Joined: 12 Nov 2008 |
| Total Posts: 227 |
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| 13 Sep 2016 03:28 PM |
Bump2 Will someone please address this?
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Salinas23
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| Joined: 28 Dec 2008 |
| Total Posts: 37141 |
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| 13 Sep 2016 03:54 PM |
LOL
I loved how TimeTicks shut his big mouth after testing his/her script and realizing it doesnt work |
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ManxFox
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| Joined: 12 Nov 2008 |
| Total Posts: 227 |
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| 13 Sep 2016 03:55 PM |
Aye, either way this is a pretty big problem if a property is actually not working how it should :/
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ManxFox
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| Joined: 12 Nov 2008 |
| Total Posts: 227 |
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| 13 Sep 2016 05:01 PM |
Bump3 (I'm hoping someone important will see this)
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 13 Sep 2016 05:15 PM |
No, I didn't reply because you're too stupid to understand and I'm tired of trying to convince you otherwise. If studio worked for me right now I could show you a solution but sadly roblox can't update for ****.
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ManxFox
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| Joined: 12 Nov 2008 |
| Total Posts: 227 |
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| 13 Sep 2016 05:18 PM |
Why do you keep calling me stupid when I clearly know what I'm doing when it comes to this, I've clearly tried this pretty much every way it's possible.
I've even tried using StarterHumanoid now, and it still isn't working.
if StarterHumanoid isn't making it work, then that's DEFINATELY a roblox problem as no scripting is NEEDED for StarterHumanoid.
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