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| 13 Sep 2016 02:33 PM |
There will be some who will bypass this, due to the object still technically existing. There will surely be level 7 owners who add a method to patch this.
However, for now, do the following:
-Turn on FE -Use remote's with server sided verification -Parent your remote's to nil
That will patch 99% of exploits. Speed & jump hacks, etc, can easily be patched as well. |
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| 13 Sep 2016 02:35 PM |
>How to stop all level 7's >There will be some who will bypass this
Lol so not really stopping all of them are we? |
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| 13 Sep 2016 02:38 PM |
Yea, we are, for now. Please bother to read. I'm simply saying that this will work for now, but there will be some who figure out how to bypass it eventually. I.e. the creators of the exploits. |
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| 13 Sep 2016 02:41 PM |
| Unless ResetPlayerGuiOnSpawn is false... |
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| 13 Sep 2016 02:43 PM |
| I'm fairly certain speed hackers can just change their walkspeed on their client and that will replicate to the server, right? Stuff pertaining to the character like movement is allowed to replicate to the server even if FE is on, correct? |
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AxonMega
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| Joined: 29 Aug 2014 |
| Total Posts: 2403 |
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| 13 Sep 2016 02:46 PM |
| I thought you didn't like FE. |
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UFAIL2
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| Joined: 14 Aug 2010 |
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| 13 Sep 2016 02:47 PM |
| Velocity replicates not the change of the WalkSpeed itself. So there are solutions to determine if they are changing their WalkSpeed but usually it will return false positives. IE Apoc Rising kicking you for getting flung |
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| 13 Sep 2016 02:48 PM |
What UFAIL said.
@Batista If you store your remotes in the player you're dumb anyways.
@Axon I hope you realize I was trolling. |
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| 13 Sep 2016 03:34 PM |
1. Character is replicated in FE 2. Exploiters could easily hijack the passcode (if using that) from an event. |
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| 13 Sep 2016 03:39 PM |
@Custom
This isn't meant for stopping the character, and we never even mentioned a passcode. Get out crap poster. |
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KreoBox
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| Joined: 24 Aug 2016 |
| Total Posts: 356 |
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| 13 Sep 2016 03:53 PM |
"Character is replicated in FE"
http://wiki.roblox.com/index.php?title=Network_ownership |
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