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Re: More secure FE idea

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Evolution_Theory is not online. Evolution_Theory
Joined: 03 Feb 2012
Total Posts: 1770
13 Sep 2016 10:09 AM
What if I created a value in server storage and used a script to change it to something very random then I would send it from the server to the client and made the parent of every local script nil, then made every remote function/event check if the key that was sent from local script to server script matches the one in server storage. Wouldn't this work? Local player can't access server storage and scripts that have no parent.


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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
13 Sep 2016 10:10 AM
No because making the parent of the local scripts is useless. Just let the server make the changes and prevent the client from changing anything sensitive on the server. Verify all the changes.


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Customality is not online. Customality
Joined: 11 Aug 2015
Total Posts: 590
13 Sep 2016 10:55 AM
Most script executors work by rewriting lua c functions (from lua 5.1 source). Then to make the "print" in your script executor's environment to call roblox's print function in the correct state.
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Badandy11 is not online. Badandy11
Joined: 02 Jul 2009
Total Posts: 1861
13 Sep 2016 11:14 AM
People think too hard about this and it's as simple as verifying client actions and only allowing the server to do major actions, just like TimeTicks said.
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batistapowerbonbtla is not online. batistapowerbonbtla
Joined: 16 Dec 2011
Total Posts: 2203
13 Sep 2016 11:24 AM
^ This is what happens when you tell noob scripters to use FE
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