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| 11 Sep 2016 12:40 AM |
Hello everyone! Welcome to the tenth issue of the RoVerse Development Newsletter, where we keep you updated on the progress we've made over the past week! If you missed the ninth issue you can view it here:
https://forum.roblox.com/Forum/ShowPost.aspx?PostID=197745824
It's been another great week of progress bringing us one more step closer to the Dogfight Alpha's release. With Voile and Galbotrix joining the team, we now have scripters from many major clans including WIJ and VS helping us to bring the clan world together towards a brighter future!
We've got lots to tell you about the lore of corporations in RoVerse and even an opportunity for you to come up with your own ship manufacturer to be in the game's civilian ship line-up.
But for now, we'll begin this week's showcase of progress with the first set of hand-held weaponry which consist of a mix of under just 20 bricks and unions (each around 500-700 triangles maximum), making these guns very high performance while maintaining a sleek and clean appearance.
/Z0jcqtX
/VVwk7Cd
/SQLKqbk
As you can see, these guns all share a common design, which is because they belong to the same arms manufacturer. All of the civilian non-clan-specific weapons of RoVerse will generally be designed by specific companies with their own lore/backstory and specific aesthetic and design styles.
Next up we have the latest ships added to our fast-expanding collection:
/rAcAq92
/lbN3MSQ
/fPoxgzr
Those of you who have been following RoVerse's progress may notice a similar design theme with the first two of these ships. Just like the guns, the civilian ships of RoVerse also have their own manufacturers and backstory.
/zaPHBre
If you have a creative imagination you might find *your* ship style joining the fleet with our corporation competition explained at the end of the newsletter!
Plenty of scripting work being done with ThePlanckConstant cleaning up and refining the flight mechanics, Opacor setting up the player account and data systems, Voile coding functionality to the shop GUI interface/item info and Ninja integrating ground combat features. Unfortunately a screenshot of a page of code wouldn't be very interesting so you'll just have to wait until the next scripted feature is complete for footag But don't worry, we've got your weekly dose of eye ###d##### set with the next showcase of progress!
More speedy work being made on the player outposts of RoVerse, with further sections of the commercial variant completed.
/71XQ7dq
/awL28U0
/FaIMaaO
Simultaneously constructing the industrial outpost variant for any of you who might like the idea of building your own massive factory complex and conquering the galactic market for ship and equipment production.
/t4rIodd
/SsFzDhH
/1o1coqk
/ramNYte
/nEuzUOn
Finally, we have a challenge for all of you who are interested in expressing your creativity - a competition to write the lore and description of your own ship manufacturer! If you'd like to take part and have a shot at getting your idea into the game then send a PM to RoVerse_Official on ROBLOX with: An original backstory for a corporation that designs and produces starfighters along with a picture of the ship style the corporation would use in their designs, this picture can be from Google images, a movie, anything that has a cool space fighter in it. The winner of the competition will have their idea used for inspiration of one of the civilian ship lines in the finished game, good luck!
We've hit ten whole weeks of game development and the time has flown by! RoVerse has grown so tremendously and so rapidly that it has truly gone beyond all expectations I originally had for the project. It's a dream come true for all of us who have long wished for a real world for clans to live in and it's all thanks to your support, thank you all so much.
https://www.youtube.com/watch?v=kxoCPoUQFcM |
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mqcing
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| Joined: 11 Mar 2016 |
| Total Posts: 386 |
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| 11 Sep 2016 12:43 AM |
| does anyone else here only come for the videos and then leave? |
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| 11 Sep 2016 12:47 AM |
Glad this version was fixed and re-posted. The [REDACTED] thing really creeped me out.
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| 11 Sep 2016 12:47 AM |
@phantomsights
That's a bit unfortunate because a lot of the really cool stuff isn't even in the videos. |
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| 11 Sep 2016 12:50 AM |
Like everything I worked on! Which is cool! So definitely look at the photos
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| 11 Sep 2016 12:53 AM |
Love the work on the outposts and the ships especially.
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Zach1102
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| Joined: 20 Aug 2010 |
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| 11 Sep 2016 12:54 AM |
| I really like the progress being made, the variety of outposts looks good too. |
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| 11 Sep 2016 01:22 AM |
So different ships will have difference manufacturers. Will the different manufacturers specialize in a certain kind of ship 'specialization'?
For example one manufacturer creates faster ships, while another makes more durable ships. |
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| 11 Sep 2016 01:25 AM |
Nice guns, they look like Destiny guns
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| 11 Sep 2016 01:48 AM |
| shut the hell up spingipuffle perra |
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| 11 Sep 2016 02:52 AM |
| ##### To my knowledge, at the moment, all ship classes will run pretty much the same in the Alpha arena. The Corporations idea sprung from a need to categorize ships by style instead of purpose - ######## from the need for different styles to suit different players who all want to ####### the same role. They're basically skins for a single ship. When it releases there will probably be differences in very specific ships but for the purposes of the Alpha they are all functionally the same. |
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Wolfane
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| Joined: 08 Mar 2011 |
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| 11 Sep 2016 10:51 PM |
| Keep up the great work guys. |
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Inevera
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| Joined: 31 Dec 2014 |
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| 11 Sep 2016 11:01 PM |
bills my comrade, chill out.
Anyways, the second gun is porrly built. The cylinders arent aligned perfectly. Also I'm pretty sure I sent an application in to write all this lore stuff. I can't remember :/ |
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Xeryn
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| Joined: 19 Oct 2012 |
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| 12 Sep 2016 05:01 AM |
*whistles*
“Ilya horyas men carë úvië ná i carë lúmenen yan me ná antaina.” |
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galbotrix
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| Joined: 19 Dec 2008 |
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| 12 Sep 2016 05:22 AM |
Yes, the companies gun style is in fact destiny styled guns. Glad you noticed what I was working off of.
Oi, is that a biscuit? |
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galbotrix
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| 12 Sep 2016 05:25 AM |
@Inerva
I don't use cylinders so you are sadly mistaken on that behalf, the alignment is not off for the gun either, it just appears that way when looking at it from the side.
Oi, is that a biscuit? |
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GodXerios
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Dill80
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AtomicRXN
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| 12 Sep 2016 10:26 AM |
For future newsletters, can you please compile the images into an album........ It's annoying having to do this for each url. |
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fob1969
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| Joined: 05 Jul 2009 |
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