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| 11 Sep 2016 10:07 PM |
| I need an in-game currency system, one that allows for a robbable bank, buyable cars, guns, etc. |
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| 11 Sep 2016 10:09 PM |
so you expect someone to make 1 script in like 30 seconds that can do all of that? also scripting is the complete opposite of what you think it is if you believe that is how linear it is |
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| 11 Sep 2016 10:10 PM |
| and if you want someone to make that for you entirely then you need time and you need to pay people unless they dont want pay |
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| 11 Sep 2016 10:12 PM |
| https://www.youtube.com/watch?v=rWbQ0x-Xjj4 after you watch the tutorial learn how to set the values of the money |
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Cytheur
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| Joined: 12 Aug 2014 |
| Total Posts: 7328 |
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| 11 Sep 2016 10:22 PM |
start_amount = 1000 -- Starting amount auto_money = true -- set true or false if you want players to get money over time auto_money_amount = 1 -- How much they get every payday thingy. rate = 1 -- How often?
game.Players.PlayerAdded:connect(function(player) local Leaderboard = Instance.new("leaderstats", player) local Leaderboard.Name = "leaderstats" -- don't change
local MoneyValue = Instance.new("IntValue", Leaderboard) MoneyValue.Name = "Cash" -- Change to name of currency. MoneyValue.Value = start_amount
while auto_money == true do wait(rate) MoneyValue.Value = MoneyValue.Value + auto_money_amount end end) |
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