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which strategy would you use in sfoth, and why

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GuestIy is not online. GuestIy
Joined: 20 Sep 2012
Total Posts: 19099
10 Sep 2016 07:37 PM
7. Ice Dagger

Ice Dagger is a sword, or more so dagger, that is much like "those" types of ultimates in MOBAs, say, for example, Zeratul's Void Prison. A good amount of the time it will just be there, not doing all that much, potentially doing some good and allowing you to score one kill, but nothing flashy. But then in the ultra rare occasions it will turn the tide of the entire game and score your team the victory. That's as best of an analogy I can give for Ice Dagger. Normally, it's nothing impressive. Sure, it may have the ability to freeze and then instantly kill opponents, however that's all. Combine that with the horrid range and the 0 damage of the actual weapon, it makes for an unimpressive weapon. The ability to have the instant kill is not all bad, however. It's perfect for getting the jump on the enemy, despite what may be thought given its time to warm up. If you have it all charged and then go out of the portal and camp it, you can secure a kill. Or vice versa with camping the interior of the portal to wait for people to come in and die. Or, for another example, jumping onto the teleporters by Windforce and Darkheart (the latter by jumping from the Illumina area onto it). This works as you will have the dagger already charged by the time you reach the fall, so you can wreck hell upon the people in the centre ring, all by surprise. Aside from that, however, I don't see much use in it.
Now, for a bit of my personal take on it, rather than some objectivity of it. It's not very versatile. Referencing my analogy and the most recent example, it can have its moment, but a majority of the time it isn't anything special and its job can be mostly entirely accomplished by other swords. It's not even a good counter to any other sword, yet it not only has many indirect counters, but also one entirely direct counter. That, of course, being Firebrand which entirely negates Ice Dagger's damage. You may be able to try and bait some people into unequiping it in a duel and then getting them in that moment, however for the most part, a Firebrand signals a dead you if you only have Ice Dagger. Going against a Windforce or Illumina or Darkheart usually is a death all the same. All of the three mentioned have incredibly high damage, Windforce even with extra long range, and since Ice Dagger's damage is technically 0 (0 until they are frozen, then they die) the other swords will hit first, which can be dangerous when fighting them. I've had countless times when all I've needed to do was instead of even swapping to Firebrand, merely charge the Ice Dagger with Illumina and it kills it all the same. Infact, that is the same "strategy" (if you would call it that) I use today. Just charging it, for the most part. Of course, if you were ######### you likely wouldn't want to do something so dangerously stupid and stick with the safest option of using Firebrand as the latter mentioned approach is not guaranteed. And now a universal problem to Ice Dagger is that even after frozen, if you are too close to the frozen enemy (say, in melee range, where you will be just after freezing them) they can STILL damage and kill you. Point being that Ice Dagger not only is not a counter to any sword, but it also is countered by so many.

Quick stats and analysis:
Damage 0 (or 100 after ice)
It counters: none
Counters (direct): Firebrand
Counters (indirect): Illumina, Darkheart, Windforce

6. Venomshank

To start, Venomshank is a longer sword, how long exactly I don't know (whoopsies I probably should have looked this up) which deals 10 damage normally and 20 when lunging. However, even in addition to this damage it will do five ticks of damage that each do 1/8 of the target's maximum health. So, it doesn't matter as to whether or not your opponent has armour, they will still tick for this same percentage regardless. It's a nice feature as it does give you some power over the people with armour, however to swords such as Darkheart, Illumina, and Windforce, an extra one hundred health is nothing, so it's all relative, I suppose. Not only this, however the full duration of the damage over time is rather slow, so it is more of something to hope to kill your opponent after you die, or after they run, which it very likely can. A lunge damage of 20, after all, can still saw through 200 health easily, so the poison is but an extra boost to assure a knockout. The length works wonderfully for zoning out foes and assuring that they cannot get close. While not particularly effective using "classic" or WASD controls (as I do) when moonwalking it is a highly dangerous tactic with both Venomshank and Firebrand. It's also worth noting that the poison goes past forcefields, so even if your foe flees not only away from the battle, but to the "sanctuary" of the touchstone room, if they don't have a medkit or a Darkheart (and another player) they will likely die so long as you get just under half of their health with your direct damage.
Now, personally, I don't see all that much use for Venomshank. All that it can do is outclassed by most other swords in the game, save of course linked sword. While the poison damage may provide it to do some additional damage over time, Sword Fights on the Heights is an extremely, let me stress that, EXTREMELY fast paced game. The swords in that game are some of the strongest gear items in ROBLOX and one of which I would even consider the strongest of all (but that is a topic for another day, and I digress). A long damage over time has no place. Again like with Ice Dagger, there are SOME moments it has its uses, however in the vast majority of scenarios, is it not useless? Is the Venomshank not struck down by an Illumina before they can even react? Or the poison entirely prevented by the charge of a Darkheart? Or simply by using a medikit? The long reach too can be simply bypassed. As if the high damage of say, an Illumina, isn't enough to simply allow them to charge through it, (and it is) then they can simply dance around the Venomshank user until they see an opportunity to strike, where they WILL kill them. It has such little use in a game with the tools that directly counter it as well as by tools that simply outclass it. Against foes with 100 health, however, I do believe it has far more use. The actual direct damage of the Venomshank against a 100 health target is massive and combine that with the poison and there is little they can do. However, most foes in the game will likely have armour, which will most certainly make them leagues more difficult. It's useful, but it really doesn't counter anything and it is countered, be it directly or indirectly, by so much.

Quick stats and analysis:
Damage 20
It counters: none
Counters (direct): Darkheart
Counters (indirect): Illumina

#justguestlythings
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GuestIy is not online. GuestIy
Joined: 20 Sep 2012
Total Posts: 19099
10 Sep 2016 07:40 PM
3. Windforce

A sword that, even if it is not known already, you will of course have seen me discuss it and its power already. It's a sword lengthier than the classical Linked, however it is shorter than both Firebrand and Venomshank. However, it is still the third longest with some length on the rest behind it. However, where its real power comes from is its damage combined with the range. It has a whopping THIRTY SIX damage, the second highest, while still having range on the others. The combo here, or even just the damage alone, makes it work as an indirect counter to most every sword in the game, as I have written out and explained with all the previous examples. It also comes packed with the ability to send your enemies flying, which truly is more of an aesthetic perk, as by the time you would have them go flying they are likely already dead. However, it still has uses pragmatically and tactically, even if few or uncommon to even get it to be used.
Now, as I said earlier, I am debating with myself constantly whether or not I believe Windforce or Ghostwalker is better. For years I have leaned Ghostwalker, but just recently, (and no, it was before I got the Windforce gear myself, so item bias can get ruled out there) I have been thinking Windforce. The damage and range is so beautifully powerful that it destroys about any sword even in a charge. Along with this, in tactical swordplay its reach allows it to open far more strategies to take down each foe. This I more discussed on the pages of all the other swords, so I won't go into specifics about how it deals with each individual sword, so I won't repeat myself. As I mentioned with the blowback and how it is often not used but has some use, it can be used for unintentionally resetting fights. If you don't succeed in killing them, then you'll likely blow them off the edge to where they will have to touchstone and come back, giving you time to heal up and ########## your playing, as well as learn and ###### your foe and how they fight. It gives a whole new level of tactics, however for most of the time you won't see this being used as, like I said, most encounters with Windforce are very kill or be killed. Adding to this, while I don't see it as a counter to Illumina, I see it as the best swords to use against it. It has great damage, not as high, but still high, and the range gives it an interesting edge in certain scenarios, mostly just when they are coming down from the Illumina ramp. It's an excellent sword that is highly versatile and deadly. One of the two swords I can say I always don't know whether or not I'm going to live past my tango with them.

Quick stats and analysis
Damage 36
It counters: All except Illumina
Counters (direct): none
Counters (indirect): Illumina

2. Darkheart

I hardly need to introduce this sword! Everyone knows it, most people love it. I think it goes without saying that the majority of the community holds this sword as their personal favourite. And it's hard to blame them, it's an absolute beast! It comes packed with a devastating 32 damage as well as being able to heal for 1/4 of all the damage they deal. Along with this, whenever you kill an opponent (which will be often!) they will explode into a ball of dark nothingness - their body parts all turned black and forced to fly towards random directions into the edge of the skybox, completely humiliating them and sending the message that they were not only killed, but destroyed by a Darkheart. The same length as Linked, however its damage and healing gives it more than enough tools to support itself throughout its battles.
Darkheart may not be one of my favourites, but I certainly know well enough of how strong it is. It's a highly versatile sword, basically a sword that plays exactly like the Linked, however it rewards to more, is deadlier, is covered in a sleek black, and allows you to completely humiliate the competition. Its heal is a wonderful sustain against low damaging weapons, such as Linked, Venomshank, level one Ghostwalker or potentially even Firebrand. Since you can heal off of the corpses of your foes, it also works as a perfect counter to Venomshank, healing past all the poison damage as well as all the damage that was taken directly from the tangle with Venomshank. For this reason as well, the ability to heal on corpses as well, it allows you to continue from one fight to the next with no scratch from the last fight. Every fight is as though it is your first when using Darkheart, save that you have all the experience and knowledge from the past. Since it plays like Linked, any of the many sword fighting strategies carry over to Darkheart and it takes very little to relearn how to use it. It's also not only highly rewarding, but also unbelievably forgiving to mistakes and beginners, something I see as why it is so popular. However, I see its counters as those swords that do more damage, simply. They can outpower the healing and thus break the "shield of darkness" around Darkheart, thus why I see it as a counter to it. There's very little to say, as the description of the gear says - it destroys people and takes their health for you. It's horrible. But... the beautiful type of horrible.

Quick stats and analysis
Damage 32
It counters: Ice Dagger, Venomshank, and Firebrand
Counters (direct): Illumina, Windforce
Counters (indirect): none

#justguestlythings
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GuestIy is not online. GuestIy
Joined: 20 Sep 2012
Total Posts: 19099
10 Sep 2016 07:41 PM
1. Illumina (one big mess of a paragraph as I'm just going on a rant lads)

The one, the end, the light in the darkness, it's finally here! Illumina! It is, as I see it, the most powerful, and by no small margin! By far! At least in my eyes, of course. However, while not normally the favourite of the community, from what I see, the community does generally agree that it is the best, even if not their favourites. However, this may have changed since I last saw.

Anyway:

It comes through with the highest damage, a ridiculous 40 that is capable of tearing through any ROBLOXian as though they are a piece of foam. Then, of course, the super jump. I always say "You take away my super jump, you give me 100 damage" as that is just how valuable it is. It allows you to fly towards the heavens, but not like Ghostwalker, slowly, but at lightning speeds! As I was talking about with gear and Illumina, it is able, due to its speed, to simply jump over the explosions of the "Scroll of Sevenless" and the "Darksteel Katana" and come down before they can attack again, this time in the air. The speed allows you to get a jump on any opponent in a sword fight and desisively and elegantly disptach of them without taking a speck of dirt to your stature. It blows the competition away. The super jump allows this, priceless alone, but it too may allow you to simply jump right when you lunge in a charge, which, just as with the Ghostwalker, will reduce damage as only your legs will get hit, but also do great damage of your own through passing ALL limbs a majority of the time. And, to put the damage into perspective, I went into studio and just placed a few free model 1000 health zombies and then gave myself an Illumina, and watched on as they were killed INSTANTLY when I lunged. If you can lunge correctly, even quad digit health is nothing to this sword. Combine that with everything else this sword does; its agility, its speed, its versatility, its defence, its beauty, and it is unstoppable! The ridiculous damage on it allows it to strike first against EVERYTHING, so even in a charge, even disregarding all Illumina has save its damage, is STILL destroys EVERYTHING. Not only does it have all of this, but it assures that no darkness reaches to it as whenever a transparent ROBLOXian is nearby they burst aflame with sparkles, leaving them to duel an Illumina. And Illumina NEVER loses a duel. It is perfectly crafted to tear down any opponent in a duel, and more than that, but anywhere. It makes sure that anyone, anywhere, will always be able to be struck down. It's perfect!

Also, I feel like I have to say this, but I'm not trying to be bias merely because I have it. There's a reason I wanted it in the first place - I loved it so much that I wanted it for myself. It's not because I have it that I'm holding it so highly, but more the opposite - because I hold it so highly, I have it.

I felt that was necessary to say as some posts would probably mention it

Quick stats and analysis, as always
Damage 40
It counters: All
Counters (direct): none
Counters (indirect): none

And now the pure stats of all the swords:

Ice Dagger:

Size: 1, 0.8, 2 (length = 2 studs)
Local/idle damage: 5
Slash damage: 10
Lunge damage: 15
When iced, technically 0, however it quickly instantly kills people
Time until it becomes iced is 3 seconds

Firebrand:

Size: 1, 0.8, 6 (so, length = 6 studs)

local damage = 10
slash damage = 12
lunge damage = 25

Linked Sword:

Size: 1, 0.8, 4 (4 stud length)

local damage = 5
slash damage = 10
lunge damage = 20

Darkheart:

Size: 1, 0.8, 4 (4 stud length)

local damage = 20
slash damage = 16
lunge damage = 32
Health steal = 1/4 of damage
So, for lunge, 8 health is give back per hit

Windforce:

Size: 1, 0.8, 5 (5 stud length)

local damage = 10
slash damage = 18
lunge damage = 36

Ghostwalker:

Size: 1, 0.8, 4 (4 stud length)

Level 0 damages:

local damage = 10
slash damage = 15
lunge damage = 30

Chart of damage/transparency per kill;

Level Slash Lunge Transparency
1 16.111 32.222 0.289
2 17.222 34.444 0.378
3 18.333 36.667 0.467
4 19.444 38.889 0.556
5 20.556 41.111 0.644
6 21.667 43.333 0.733
7 22.778 45.556 0.822
8 23.889 47.778 0.911
9 25 50 1.00

Sword transparency = 0,7

Gravity = 0,75 (for reference, things float at 1,0)

Venomshank:

Size: 1, 0.8, 6 (4 stud length)

local damage = 5
slash damage = 10
lunge damage = 20

Poison damage is 1/8 of max health, goes through forcefields
1 tick per second
5 ticks

Illumina:

Size: 1, 0.8, 4 (4 stud length)

local damage = 10
slash damage = 20
lunge damage = 40

Super jump height: ~54 studs (in compare to ~6,6 stud jump normally)

so okay there is a little bit of my sword stuff, first section was my opinion on it, second was pure stats

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GuestIy is not online. GuestIy
Joined: 20 Sep 2012
Total Posts: 19099
10 Sep 2016 07:42 PM
However, what I didn't have done was a simply overview of all of them, so that's what I'm going to do here:

Linked: Linked Sword is standard - nothing special. No real reason to use it as literally every other sword, save Ice Dagger, is a straight upgrade from it. Only use for a challenge.

Ice Dagger: After a few seconds of charging, has the ability to freeze your opponents instantly! Allows for great gate camping or portal surprises. Cheeky weapon. Scares people away, often. However, has a direct and total counter, which could come at any time from an opponent, so you'll always need to be on guard. Little to low-medium risk, and similar types of rewards. Decent skill ceiling, but mostly just through ambushes and map awareness. Slow paced sword. Low skill floor, low-medium skill ceiling.

Firebrand: For those who want to hit hard and far! Hits at a long distance while having solid damage. Great for keeping people on edge as well as the counter for Ice Dagger. Because of that, always good to at least have one. If your opponent messes up, the sword has the ability to punish them hard. Medium paced sword. Low risk, usually medium to good reward. Low skill floor, low skill ceiling.

Venomshank: A bit of a safer, yet also somewhat more strategic version of Firebrand. Damage equal to Linked Sword, but a poison that can leave enemies fleeing. Can be used to touch and run, either killing them or making them flee. The direct damage is very strong against normal opponents, and while still strong against armoured, it can lose some of its effect and power, relying highly on the poison. I'd say upper medium risk, lowish to medium reward. Slow play style. Medium/high skill floor, high skill ceiling.

Darkheart: I'm fairly certain I don't even need to explain this one - we all know it, we all love it. Sleek black look and playstyle. Heals off of opponents through the damage you deal! Allows you to become a juggernaut and soak up a legion of hits so long as you hit back! Plays a lot like the Linked Sword and all strategies you have for Linked should carry over fine to Darkheart. Probably the easiest sword to use, aside from potentially Ice Dagger. Very forgiving if you make mistakes. Very quick play style, requires battle at all times for the special to function. Low risk, very high reward. Very low skill floor, low skill ceiling.

Ghostwalker: An extremely interesting sword, at the least. The "assassin" type of sword. Builds power as you kill people (specifics above) in damage and invisibility. Used best on ambushing foes, especially weaker and fleeing foes. Fighting head on, even at level 9 is dangerous and sometimes foolish. Can take a bit of time to get it to level 9, which is where it peaks and becomes dangerous. I think it is unanimously agreed that it has the highest skill floor, and one of the highest skill ceilings (1st or 2nd, by community - they normally first, I say second). Very slow play style - requires lots of patience. Medium/High risk, very low/very high reward (respective to skill/experience). Very high skill floor, very high skill ceiling.

Windforce: "She's like the wind". Very dangerous sword. All around great. Blows people back, which may be able to be used to reset fights (force or open room for a flee) ## ## blow people off the edge and kill them. Can potentially backfire, by launching opponents away before having the chance to do all that much damage. Normally, has an extreme amount of damage while also strong reach. Allows for a nice play that is familiar (similar to linked) but still has its own strategies. As said, most tactics from Linked/normal should be able to carry over. Medium speed playstyle. Medium/low risk, high reward. Low skill floor, medium skill ceiling.

Illumina: "Light, agile, and deadly". The rogue, the dueler, the assassin, the light in the darkness, Illumina! Allows you to do just about anything. Can have potentially extreme defence, mobility, damage, speed, and utility. Can work all around greatly. Easy to pick up, but very hard to master. Has the ability to counter every other sword (imo). Takes a large amount of time investment to become worthwhile to use (not as much as Ghostwalker, but more so to master than so). Way it plays is very varied by how you play + skill level + experience. Very strategic, generally. Very low risk, ridiculously high reward OR medium risk, good/medium reward. Low skill floor, extremely high skill ceiling.

Well, now that the swords are out of the way, I'd like to then mention a little bit of map strategies I often like to use, be it for myself, or just ones I'd say are good to either know (as you could get ambushed) or so that you may be able to replicate:

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GuestIy is not online. GuestIy
Joined: 20 Sep 2012
Total Posts: 19099
10 Sep 2016 07:43 PM
The ring of fire: Ring of fire is a very risky area. A lot could happen, and you need to know what all. Especially how to be able to get out of it, or at the least, out of a bad situation on the ring. To start, the "nosedive" as it has been dubbed. Jump off and land straight into the safezone. Gets to access to lots of potential resources as well as sanctuary. I do it all the time if I spawn in the ring, strategic to get what you need as well as to simply escape certain death.

Next, the teleporters. The fire near the windforce teleports in, as does the red square by Darkheart. Anyone could come in. While normally it should sound their entrence with lightning, not always, or at least it breaks sometimes. Thus, it's always good to be aware. If a surprise attack wasn't bad enough, given that they will likely have Darkheart or Windforce, some of the strongest swords, the situation but becomes all the worse. However, you can use this against them as well. You can be the one to get the surprise jump on the enemies instead of being the one to get jumped. While I think it's a given that's obvious, I wanted to mention it because it can give a use for Ice Dagger. Equip Ice Dagger, have it frost up, then jump through the portal and you will be able to surprise them all with a weapon that instantly kills. It's deadly.

This is small, but as far as I know, there is one spawn above the ring of fire. Just a small thing to watch out for, but a linked sword will be easy to deal with, so it's nothing crazy bad to watch out for.

The Illumina gate and the fire. It's easy to do a Ghostwalker + Illumina super super jump, glide above the ring with Ghostwalker, and then jump down with heavens knows what on you. It's good to know when people come into the area and that you have a way to deal with them.

And now, just obvious things - pathways in all directions. It''s easy to escape. However, if someone is fleeing, you can instead go to one of the gates to ambush them and stop their retreat.

The fire gate: Another area with a few things. It allows you to get the drop straight onto the centre, which is great for quick kills. It's often a heavily conflicted area, from experience. Ghostwalker people can jump straight up to it from the yellow pad beneath. The bridge can be hard to fight on with its narrow line//little room to be mobile/clever with your playing.

Illumina temple: Area, again, is often conflicted. The ramps are a way a lot of people tend to try and pull off simple skirmishes against eachother, but it's hard to play well on it, so it's best to just fight in the temple or by the gate. People can get on top of the pillars using either Illumina or Ghostwalker + Illumina. They can jump you easily, so be aware. The ramps allow you to either go to the Darkheart area, with all of its goods, ## ## the touchstone, if you don't have it already. Lunging with Illumina after jumping is a safe way to get down to the narrow ramp. Try not to fight, though, as again, little room for clever playing.

Darkheart area: Lots of room to dance around and get some cheeky kills, even against armoured darkhearters while using but a linked sword. The jumping pads can be very good or bad, depending on your awareness to them, or how aware your opponent is. It can put you at a disadvantage just as well as being able to get a good attack on your foe if they even assume you are coming. Darkheart is in a nice, small areas. It can be a good idea to camp the corner of it and stab at freshspawns rushing to a Darkheart without much of a worry. However, if they use a Windforce, Venomshank, or Firebrand, they will be able to hit you through the other side of the wall, easy. It's dangerous, so only do it to fresh spawns, or people you know won't think of that. As for waiting for Darkheart, just make sure you got a force field orb and it is an extremely safe area. Shadow sphere can be a potential danger to sneak on you while you are waiting, however, if you have a forcefield orb, it has a longer use time, so it should be all good.

The mountain of the fire gate: I know, but a bit different from simply "fire gate". So, this is basically everything under it, all the way to the area next to the Ghostwalker rope-area. You can get jumped VERY easily here. All someone would need to do if you are in the button room is jump from the top to the windows or the door and they will have a complete surprise on you. Or, if you are at either of the two areas, it gives them an easy way to take you out instantly. The area also gives access to practically all of the Venomshank minitowers/mountains, which is an area plenty of people go to having spawned at the ring of fire. The elevator is also a great ambush place, just jump from the top, or even from beneath the elevator with an Illumina or with a Ghostwalker, and that is plus one kill. There's also the disappearing platforms right by it, which are a very dangerous area. You can be jumped on by the rope, the elevator, the red gate, the Illumina gate, and the like. Adding to that, people from the button room can make it all disappear on you, and even go up to kill you themselves using Ghostwalker or Illumina. Very risky. However, even if the platforms do disappear and you find yourself falling, you can usually guide yourself to the Darkheart area, which is a great boon.

So yeah, those are a lot of the areas that have very varied environments. Now, don't get me wrong, the entire map is like this and can be just as good about this as these, but these have far more or are more easily accessible/to think of, so they will pose a greater thread, so thus awareness is a great thing to get ready for.

#justguestlythings
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GuestIy is not online. GuestIy
Joined: 20 Sep 2012
Total Posts: 19099
10 Sep 2016 07:44 PM
And now, to end it off with a bit of my own personal takes on all of this/my strategies, just as I did at the start:

What I love to do is be agile and quick. Like I discussed, no plan, just do what I feel and think. I run from a gate at random, usually to go to the centre, but a random path to mess up people plotting against me, but still try to get there ASAP. Go out of gates using either Illumina, (crazy initial damage + super jump) Ice Dagger, (self explanatory) or Forcefield Orb (to protect against Ice Dagger specifically, but also any others). It is VERY important to be careful of items on the ground. I use it often to kill people, and if it was accidental or purposeful, if you pick something up, you could very well die. And as I said, I like to do it. Medkits at gates, in duels, or just randomly.

Jumping people from the sky is also great. Both using Ghostwalker or Illumina. Simply get in, jump in the air, and let it all fade away as you glide through the map. While, with Ghostwalker, you will have larger distance, (because of the no grav) you can still pull it off with Illumina, but as I said, it will have to be in a bit closer of ranges.

Using Ghostwalker in place of a Shadow Sphere has become something I do often now. Only reasons not to are mostly due to the time to get it to a level 9, but for most, that isn't all that bad. It's nice and can provide a full invisibility in some scenarios, such as walking into a wall, however a stray lunge could very well be that which ends your streak. So be careful and aware, however that is practically a given when playing SFotH

A lot of the tactics/potential moves in the locations area I use all the time. Especially practically everything in the whole "fire gate mountain" save using the buttons to kill people in the platform.

Darkheart temple is a good place to camp. Plenty of easy kills due to the amount of people, then lots of environment. I never camp here, but it is possible.

Illumina temple isn't an area I camp, but I do like going to. Making sure no one else gets an Illumina is a good thing for me. If they know what they are doing, they're a danger. Always try to eliminate Illumina users, if you are able.

Charge linked with Darkheart, so long as you have armour. They literally CANNOT kill you, so long as you hit correctly (and it is easy to do) while not facing a lagger/someone who happens to "afterlife" you. You can also heal off of their corpse, which allows you a lot of room to sustain a fight, with Darkheart or any other sword (by swapping back right after).

Placing an Illumina on the ground still illuminates people. I don't do this because I don't potentially want another person to get an Illumina. It simply is not worth it as I see it.

#justguestlythings
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GuestIy is not online. GuestIy
Joined: 20 Sep 2012
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10 Sep 2016 07:45 PM
Again, I'm so sorry for spreading it across several posts, but I felt if I just left it as I did, by just saying "ok heres a few links go to them bye bye" it may just #### ### the discussion, so I wanted to make sure I posted it all here, in the flesh But considering each post as between 5k and 9k in characters, I'd say it wasn't HORRIBLE to have it spread across that many. I hate community sift ##################
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Clurny is not online. Clurny
Joined: 28 Apr 2010
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11 Sep 2016 05:25 AM
it's okay
i will read it all xdd

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Clurny is not online. Clurny
Joined: 28 Apr 2010
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11 Sep 2016 05:25 AM
wait u got 621-0? holy frik :oo

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ageno is not online. ageno
Joined: 12 Mar 2014
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11 Sep 2016 05:28 AM
i always force tie

just slammin' in the opponent
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GuestIy is not online. GuestIy
Joined: 20 Sep 2012
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11 Sep 2016 10:57 AM
"wait u got 621-0? holy frik :oo" yeah, that's the highest I recall I used to do a competition with an old lad of mine about ######### the highest, so we would often get in that 300-500 range trying to compete I think that was the winner of it lol ##################
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Clurny is not online. Clurny
Joined: 28 Apr 2010
Total Posts: 12046
11 Sep 2016 12:19 PM
jcm the hashtags really ruin and restrict the communication -__-

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GuestIy is not online. GuestIy
Joined: 20 Sep 2012
Total Posts: 19099
11 Sep 2016 12:39 PM
thank the heavens none of the word wall got censored though, save for i think one or two words in the very first post

#justguestlythings
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Clurny is not online. Clurny
Joined: 28 Apr 2010
Total Posts: 12046
11 Sep 2016 12:43 PM
do you remember anyway who has an even better streak than dallas1195?

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GuestIy is not online. GuestIy
Joined: 20 Sep 2012
Total Posts: 19099
11 Sep 2016 12:48 PM
i thought i had the highest streak ever until you posted that, so no

#justguestlythings
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elitestormtrooper111 is not online. elitestormtrooper111
Joined: 01 Aug 2015
Total Posts: 14655
06 Oct 2016 02:44 PM
hi how u doin
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metaknight200 is not online. metaknight200
Joined: 31 Dec 2008
Total Posts: 15786
06 Oct 2016 02:55 PM
i know this is from a month ago,

but i like using the firebrand

it's big


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N_ik is online. N_ik
Joined: 22 Nov 2015
Total Posts: 12370
16 Jul 2017 05:04 PM
dang guestly u go hard


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