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| 10 Sep 2016 02:07 PM |
| So Roblox broke Local Music playing, or the ability to hear music from your ScreenGui. Is there any alternative that I can use until it's fixed? |
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| 10 Sep 2016 02:12 PM |
| Anyway to do it without FilteringEnabled? I don't want to convert my entire game to FilteringEnabled because I know nothing about it. |
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| 10 Sep 2016 02:13 PM |
| There are no good ways to do this without FilteringEnabled, and you should take the time to learn it. It adds way more possibility to your game, and it makes no sense to not use it- why would the client be able to wreck the game? |
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| 10 Sep 2016 02:13 PM |
| I know, I wish I could use FilteringEnabled, but it breaks everything. |
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| 10 Sep 2016 02:22 PM |
| So what shouldn't I do if I want filteringenabled to work? Can I use functions? Can I reload every player at once? |
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| 10 Sep 2016 02:23 PM |
^ in FE you cannot replicate most changes from the client to the server so most things that you do will only show up locally (on your side) but not the server unless you have server scripts running the code |
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| 10 Sep 2016 02:34 PM |
This is going to be difficult since my game is all about changing the colors of blocks...
So from what I gathered from the wiki, I cannot have any localscripts modify the workspace at all... but a serverscript can do that just fine? And how do I do that :Fireserver() thing? What does it mean? |
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| 10 Sep 2016 02:34 PM |
| that is for remote events and remote functions |
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| 10 Sep 2016 02:35 PM |
| Ok so I have a LocalScript that modifies the PlayersCamera... so I would use a remove event? |
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| 10 Sep 2016 02:37 PM |
*facepaw* did you not read anything i said
EVERYTHING you do on local scripts will only appear ON YOUR SIDE unless you communicate the decision to the server using remote functions/events |
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| 10 Sep 2016 02:39 PM |
| I put it in PlayerGui all the time and it works. |
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| 10 Sep 2016 02:40 PM |
So what would I use to communicate the decision to the server?
I know the concept of filteringenabled.. but I don't know how to manipulate it. |
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| 10 Sep 2016 02:41 PM |
| The player's camera can only be controlled through localscripts anyway I think. |
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| 10 Sep 2016 02:47 PM |
| >telling someone who can't script to use FE |
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