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| 09 Sep 2016 03:45 PM |
Any possible way to make a PointLight change various colors? Like a disco ball or a color changing brick but instead a PointLight?
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| 09 Sep 2016 03:46 PM |
i dont think you think it is possible to use the roblox wiki
http://wiki.roblox.com/index.php?title=API:Class/PointLight/Color |
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| 09 Sep 2016 03:47 PM |
How do you have 5k posts already :o
Must have no life? (joke)
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| 09 Sep 2016 03:48 PM |
I don't think you think it is possible to know that page doesn't exist.
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4ef
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| Joined: 27 May 2013 |
| Total Posts: 5633 |
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| 09 Sep 2016 03:49 PM |
http://wiki.roblox.com/index.php?title=API:Class/PointLight
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| 09 Sep 2016 03:50 PM |
| http://wiki.roblox.com/index.php?title=API:Class/Light/Color |
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| 09 Sep 2016 03:50 PM |
I don't need any help.
Figured it out.
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| 09 Sep 2016 03:51 PM |
| lol i think youre gonna have a bad time if you decide not to leave the properties tab open when in studio |
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| 10 Sep 2016 05:15 PM |
Bad time? I have properties open all the time doof
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| 10 Sep 2016 05:41 PM |
| ^ then u have blindness because you would have seen "Color" |
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| 11 Sep 2016 01:20 PM |
You should stop being ignorant..I did see the 'color', but you obviously couldn't answer my question. You didn't even understand what I meant by multiple colors, but there isn't gradient, found out you have to add multiple PLs to the part in order for it to shine different colors.
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| 11 Sep 2016 01:22 PM |
"Any possible way to make a PointLight change various colors? Like a disco ball or a color changing brick but instead a PointLight?"
has nothing to do with gradients
"*Any possible way to have a PointLight with gradient colors?" |
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| 11 Sep 2016 01:26 PM |
It really does have something to do with gradient, since gradient is multiple colors. What I really meant was can it be rainbow like a ColorSequence like ParticleEmitters are.
But I forgot, it can't be.
Understand?
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| 11 Sep 2016 01:27 PM |
| then use some lame particle emitters that act like lights or use multiple lights |
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qqtt991
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| Joined: 14 Dec 2007 |
| Total Posts: 1387 |
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| 11 Sep 2016 02:29 PM |
OP, I don't like your attitude at all, and you're wrong because you didn't specify you wanted the colors to change smoothly, but I wrote this for you.
It's untested running for long amounts of time, but if the variables do overflow, I think it will only result in a small hiccup in the smooth transition.
past ebin. com/ j04TYwvw
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qqtt991
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| Joined: 14 Dec 2007 |
| Total Posts: 1387 |
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| 11 Sep 2016 02:33 PM |
You can use the same sine principle in this script to make the color fade between two colors as well. Play with the bottom three statements in the while loop to change the speed with which certain RGB values change. You can also stop one or more of the values from changing at all for different color effects.
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| 13 Sep 2016 12:46 PM |
part=(Instance.new("Part"))SpotLight=(script.Parent)while wait(2)do part.BrickColor=BrickColor.Random() SpotLight.Color=part.Color;end |
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| 13 Sep 2016 12:48 PM |
^ put the script in your pointlight thinggy :P |
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LockFocus
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| Joined: 31 Aug 2013 |
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| 15 Sep 2016 08:51 AM |
gasp! point light uses color3 color3 now has a lerp function yAyA |
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Erebodis
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| Joined: 22 Jan 2011 |
| Total Posts: 96 |
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| 15 Sep 2016 09:20 AM |
>asks question on forum >people provide solutions >they get insults back
ty m90
210,665 slices of pizza and counting |
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