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| 09 Sep 2016 02:48 PM |
| The sound is in the starter GUI, works in studio, studio server mode, but not in actual player? Does anyone know why? |
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Afro_Sub
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| Joined: 16 Jun 2013 |
| Total Posts: 1114 |
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| 09 Sep 2016 03:37 PM |
That's very strange. It's happened to me a few times. Just place it in PlayerScripts or something.
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| 09 Sep 2016 03:39 PM |
the sound is suppose to be in workspace and the script must be a Client sided script(Local Script) in StarterGui
local sound = game.Workspace.Sound
sound:Play() wait(120) sound:Stop() |
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4ef
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| Joined: 27 May 2013 |
| Total Posts: 5633 |
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| 09 Sep 2016 03:47 PM |
playergui takes longer to load in makesure you put the :Play() function in a local script
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| 09 Sep 2016 03:47 PM |
the startergui is what will clone to their playergui every time they rejoin the game, and if enabled, when they respawn
most aspects should be controlled locally via local script or you use a regular or module script when you want to play it globally and it needs to be somewhere the server scripts can access like workspace |
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