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rapmilo
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| Joined: 16 Aug 2011 |
| Total Posts: 69 |
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| 06 Sep 2016 07:34 PM |
| What do you mean by building tools? |
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rapmilo
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| Joined: 16 Aug 2011 |
| Total Posts: 69 |
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| 06 Sep 2016 08:03 PM |
Ahhh that makes sense....I don't use F3X and only unions came to mind :P
Anyways I don't think it's possible to access scripts of plug ins. |
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| 06 Sep 2016 08:35 PM |
I mean the classic tools Grab Clone Hammer |
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| 06 Sep 2016 09:06 PM |
free models :/
all the models are uploaded by roblox and there are also tools made by them |
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| 06 Sep 2016 09:36 PM |
These tools didn't have scripts included with them. http://wiki.roblox.com/index.php?title=API:Enum/BinType |
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| 06 Sep 2016 10:24 PM |
Simple, just put the following in a script and copy the tool that was created in the script. You can now use that tool by putting it in the StarterPack
Instance.new('HopperBin', script) |
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| 07 Sep 2016 05:40 AM |
I'm looking for the scripts they use I heard some people were able to get them but I'm not sure if it's true |
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| 15 Sep 2016 07:08 AM |
Or at least how the clone tool positions the part above any parts in its way It can't be raycasting because they existed in 2006 |
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| 15 Sep 2016 08:08 AM |
| hobberbins use scripts from roblox c++ i believe |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 15 Sep 2016 08:10 AM |
if they happen to use lua then idk i am guessing
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| 15 Sep 2016 08:15 AM |
| Someone mentioned that exploiters were able to get the scripts? |
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| 15 Sep 2016 08:18 AM |
| whats wrong with using cross product and using a stud scale and raycasting |
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