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| 06 Sep 2016 08:48 PM |
Ok so the Sound Syncing issue is even though I have a sound that is supposed to have pitch changes in online mode, they do not process correctly.
The rest of my script works completely fine and the code is bound to Heartbeat
local p = math.min(forwardvelocity.Magnitude-(gears[gear-1] or 0)*0.75,150)/(100-gears[gear]/2) script.Parent.Sound.Pitch = 0.9 + p
This works in studio and for some reason, the sound's pitch change is registered with delays, and are even slower than the steering of the vehicle which is amazingly bound in the same function!
My question is, how can this be the only sound possibly even having this issue... does it have something to do with forwardvelocity?
and forwardvelocity is just
Velocity*Vector3.new(1,0.01,1) (to limit the Y) |
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| 06 Sep 2016 08:49 PM |
| And the Ghost Server issue is that for some reason there are a few 'ghost' servers that stay in my place, even after minutes of attempting to remove them with Shut Down All Instances or even doing it one by one. |
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| 06 Sep 2016 08:50 PM |
| Nobody can join the servers because there is a connection issue and I have no callbacks bound to OnClose. |
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Zawie
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| Joined: 04 Jul 2010 |
| Total Posts: 6338 |
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| 06 Sep 2016 09:01 PM |
Is this handled by the server or the client. The sound. |
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| 06 Sep 2016 09:02 PM |
everything is completely server sided
the issue that I cannot believe is how everything else in the SAME FUNCTION seems to have much quicker changes than the pitch of the audio
and even worse that is the only audio with problems, all of my other engines sound very nice |
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Zawie
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| Joined: 04 Jul 2010 |
| Total Posts: 6338 |
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| 06 Sep 2016 09:16 PM |
handle the audio locally. you may be putting way to much work on the server |
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| 06 Sep 2016 09:48 PM |
| no, also even WORSE, touching or riding the vehicle can trigger server shutdowns, it can cause players to be kicked, and it can force people to lose connection! HOW?!!! All it has is literally 1 script! Why is this happening wtf? |
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| 06 Sep 2016 09:55 PM |
| bump, i literally had to postpone a vehicle for this |
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| 06 Sep 2016 11:19 PM |
bumppp......
if you want to see how awful this is, drive the bus in
https://www.roblox.com/games/484215021/Testing-New-Constraints-Vehicle
and only the bus
after a while these things start happening |
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| 06 Sep 2016 11:36 PM |
| bump, there is literally no script inside of the bus that can possibly causing this, only one that I made myself to control the vehicle |
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